That's a game update like Ken says, by the way that update is 17GB. Regards, Chuck
On Mon, Oct 12, 2015 at 9:28 AM, Ken Hohhof <[email protected]> wrote: > I think you answered your own question, it’s likely a game download. If > you Google that game, the download is huge. > > I have seen LLNW use aggressive TCP acceleration. > > How much traffic are you seeing (compared to the customer’s rate limit)? > 1X? 2X? More? If it’s just maxing out the customer’s connection, that’s > not exactly front page news. If it’s 2X, I’ve seen LLNW do that. > > > *From:* That One Guy /sarcasm <[email protected]> > *Sent:* Monday, October 12, 2015 12:24 AM > *To:* [email protected] > *Subject:* [AFMUG] anybody know this IP > > > 68.142.74.85 > > registered to limelight networks CDN? > > > there is a heavy TCP stream on a customer connection > > Im no master of deciphering packet traffic but i find > > GET > /14/901df6b0-4b1c-41c2-abe1-6081a247bed8/b1ae6a9a-cde1-45d0-9c3f-dcc47593a1a9/4.1.0.1.e6d23b6c-b7c8-4fb8-aebd-df9736d7e943/The-Witcher-3-Wild-Hunt-ENBPLATAMFRPO_4.1.0.1_x64__p6y4d66jq0r3e > HTTP/1.1 > Connection: Keep-Alive > Range: bytes=28097617920-28098314239 > Host: ic.d049e6ec.107de7.1.msxbassets.loris.llnwd.net > > > Im guessing this is either a download of this game, or its the actual > gameplay, not sure how to tell > > > Im seeing a ton of [TCP RETRANSMISSION] [TCP SEGMENT OF A REASSEMPLED PDU] > > Like every other packet in the stream. > > Is this normal if this is online gameplay? I would think this would have > an impact if its reassembling packetflow. > > > > -- > If you only see yourself as part of the team but you don't see your team > as part of yourself you have already failed as part of the team. >
