That's a game update like Ken says, by the way that update is 17GB.

Regards,
Chuck

On Mon, Oct 12, 2015 at 9:28 AM, Ken Hohhof <[email protected]> wrote:

> I think you answered your own question, it’s likely a game download.  If
> you Google that game, the download is huge.
>
> I have seen LLNW use aggressive TCP acceleration.
>
> How much traffic are you seeing (compared to the customer’s rate limit)?
> 1X?  2X?  More?  If it’s just maxing out the customer’s connection, that’s
> not exactly front page news.  If it’s 2X, I’ve seen LLNW do that.
>
>
> *From:* That One Guy /sarcasm <[email protected]>
> *Sent:* Monday, October 12, 2015 12:24 AM
> *To:* [email protected]
> *Subject:* [AFMUG] anybody know this IP
>
>
> 68.142.74.85
>
> registered to limelight networks CDN?
>
>
> there is a heavy TCP stream on a customer connection
>
> Im no master of deciphering packet traffic but i find
>
> GET
> /14/901df6b0-4b1c-41c2-abe1-6081a247bed8/b1ae6a9a-cde1-45d0-9c3f-dcc47593a1a9/4.1.0.1.e6d23b6c-b7c8-4fb8-aebd-df9736d7e943/The-Witcher-3-Wild-Hunt-ENBPLATAMFRPO_4.1.0.1_x64__p6y4d66jq0r3e
> HTTP/1.1
> Connection: Keep-Alive
> Range: bytes=28097617920-28098314239
> Host: ic.d049e6ec.107de7.1.msxbassets.loris.llnwd.net
>
>
> Im guessing this is either a download of this game, or its the actual
> gameplay, not sure how to tell
>
>
> Im seeing a ton of [TCP RETRANSMISSION] [TCP SEGMENT OF A REASSEMPLED PDU]
>
> Like every other packet in the stream.
>
> Is this normal if this is online gameplay? I would think this would have
> an impact if its reassembling packetflow.
>
>
>
> --
> If you only see yourself as part of the team but you don't see your team
> as part of yourself you have already failed as part of the team.
>

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