Steam uses the Limelight CDN to deliver games/updates. It’s also somewhat 
notorious for compelling consumer routers to commit seppuku if its download 
speed is not throttled by the user. Have your user do the following from the 
Steam console:
Steam > Settings > Downloads
Limit bandwidth to <limit>

The limit options are in a drop-down menu and are in MegaBYTES per second 
(stupid, I know.) Ergo if a customer is saturating their 10mbps connection, 
have them limit the Steam connection to something less than 1.25MBps.

Chris Wright
Network Administrator
Velociter Wireless
209-838-1221 x115

From: Af [mailto:[email protected]] On Behalf Of Ken Hohhof
Sent: Monday, October 12, 2015 6:29 AM
To: [email protected]
Subject: Re: [AFMUG] anybody know this IP

I think you answered your own question, it’s likely a game download.  If you 
Google that game, the download is huge.

I have seen LLNW use aggressive TCP acceleration.

How much traffic are you seeing (compared to the customer’s rate limit)?  1X?  
2X?  More?  If it’s just maxing out the customer’s connection, that’s not 
exactly front page news.  If it’s 2X, I’ve seen LLNW do that.


From: That One Guy /sarcasm<mailto:[email protected]>
Sent: Monday, October 12, 2015 12:24 AM
To: [email protected]<mailto:[email protected]>
Subject: [AFMUG] anybody know this IP


68.142.74.85

registered to limelight networks CDN?


there is a heavy TCP stream on a customer connection

Im no master of deciphering packet traffic but i find

GET 
/14/901df6b0-4b1c-41c2-abe1-6081a247bed8/b1ae6a9a-cde1-45d0-9c3f-dcc47593a1a9/4.1.0.1.e6d23b6c-b7c8-4fb8-aebd-df9736d7e943/The-Witcher-3-Wild-Hunt-ENBPLATAMFRPO_4.1.0.1_x64__p6y4d66jq0r3e
 HTTP/1.1
Connection: Keep-Alive
Range: bytes=28097617920-28098314239
Host: 
ic.d049e6ec.107de7.1.msxbassets.loris.llnwd.net<http://ic.d049e6ec.107de7.1.msxbassets.loris.llnwd.net>


Im guessing this is either a download of this game, or its the actual gameplay, 
not sure how to tell


Im seeing a ton of [TCP RETRANSMISSION] [TCP SEGMENT OF A REASSEMPLED PDU]

Like every other packet in the stream.

Is this normal if this is online gameplay? I would think this would have an 
impact if its reassembling packetflow.



--
If you only see yourself as part of the team but you don't see your team as 
part of yourself you have already failed as part of the team.

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