Sergio,

The Woz test as I indicated to Bob is indeed extremely complicated. I used it 
only because it's already out there - and is therefore helpful as a *loose* 
guide/image.

The other isn't really Ben's - it's the basic fetch test a dog faces -  he must 
(and will) fetch a ball thrown by his master in more or less any field -

this basically means he must (and will) negotiate more or less any unfamiliar 
terrain (within loose limits) -

he can create and negotiate a course across terrains of grassy clumps,  rocky 
ground, sandy beach,  furniture and furnishings in a building et al - all of 
which will spring surprises

also, of course, the ball could end up hidden from view in different ways and 
situations

there's no way the dog could be specifically preprogrammed for every new 
terrain and hidden ball...(nor, by extension, is there any complex "set"  that 
can infer the features of every new terrain)

if your robot can simply negotiate new .terrain after new terrain somewhat like 
a dog (or all other life forms) and not even fetch a ball - it's AGI

If we were talking a relatively simple practical starting-point, I would 
suggest aiming for a robot that could negotiate just a few metres of endlessly 
diverse terrains (wh. is more or less what roboticists are attempting now, 
although I'll bet they all still cheat)..

P.S. I don't think a purely computational AGI project is possible. Once you 
think in depth about the goals of generalizability and creativity, you will 
realise they depend on being implemented by a body with an extensive 
range/spectrum of different lines of movement and observation.  The body is the 
foundation of generality and creativity - it affords the capacity to always try 
out new lines of movement and looking, and handle objects and negotiate 
terrains in new ways.

By all means try to outline a project that contradicts me. It will be 
interesting regardless.



From: Sergio Pissanetzky 
Sent: Saturday, June 09, 2012 7:27 PM
To: AGI 
Subject: RE: [agi] The 2 Tests of AGI - generalizability & creativity


Mike, 

 

I like the concept of the Woz test. However, the test itself has three 
problems. It is unfair to those who do not build robots, and it requires the 
ability to recognize images, which is in itself a major test. The third 
problem, it requires considerable computer power, besides generalizability and 
creativity. It would be unfair to those who may have a good idea but lack the 
necessary power, such as me. Do you think it can be rephrased so as to 
eliminate these limitations?

 

Can you please explain what is Ben's fetch test?

 

Sergio

 

From: Mike Tintner [mailto:[email protected]] 
Sent: Saturday, June 09, 2012 5:37 AM
To: AGI
Subject: [agi] Re: The 2 Tests of AGI - generalizability & creativity

 

P.S. The Woz Test {"go and make a cup of coffee in this new kitchen")  is a 
test of creativity - of being able to design a course of action without 
specific programming.

 

But (correct me) it isn't defined as a test of creativity - and should be.

 

Note: there is a great deal of underlying unanimity here  - in the Woz Test, 
Ben's fetch test and similar - but the basic principles involved 
(generalizability and creativity) haven't been clearly spelled out.

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