Mike,

 

You are right, designing a decent test is very difficult. I gave it a lot of
thought, and came up with some ideas, particularly in reference to the
generalizability parameter. Regarding creativity, it seems to me that
creativity is not independent from generalizability. For, any system that is
capable of solving some test, say Woz of Ben's fetching, will necessarily
exhibit considerable creativity when it deals with many different cases,
just as dogs do. 

 

Of course, if a system solves A but not B and C, I can write another program
for B and yet another for C and put them all together and then solve A, B
and C. True generalizability implies the ability to solve any out of an
infinite number of possibilities, the only limitations being of a physical
nature. For example a dog can't fetch a ball that's too big for him to bite.


 

Here's the idea that's spinning in my head. Of course, the test should
necessarily be finite, involving a finite set of well-specified cases. Could
be a large set, from where test cases for each applicant are selected
randomly. I want the applicant to prove that his/her code is
case-independent. In other words, the code will be open and will not contain
anything that could be construed as case-specific. 

 

So that's the test: proving that the code is case-independent. The
applicants will be provided with a large set of test cases, and with their
solutions. The applicants are free to test their code at will, perhaps even
make sure that it solves all cases and gets the correct solutions for all of
them. 

 

The problem is, it is difficult to assess whether a program is case
independent. Difficult, but not impossible. Humans can do it. That's one of
the advantages of the test, it pits humans vs humans. Quite reasonable it it
is AGI. 

 

 

MIKE SAID> Once you think in depth about the goals of generalizability and
creativity, you will realise they depend on being implemented by a body with
an extensive range/spectrum of different lines of movement and observation.
The body is the foundation of generality and creativity - it affords the
capacity to always try out new lines of movement and looking, and handle
objects and negotiate terrains in new ways.

SERGIO REPLIES> Of course. But that spectrum is actually very limited. It is
limited by the *available* lines of movement and observation and
combinations therefrom. This is a finite spectrum. So the point is in fact
how to combine my 5 fingers in each of 2 hands, my 2 eyes, etc, to, for
example, throw a ball into a basket. If doing that requires 6 fingers, then
I can't do it. It's not infinite, Mike. 

 

 

Sergio

 

 

From: Mike Tintner [mailto:[email protected]] 
Sent: Saturday, June 09, 2012 2:05 PM
To: AGI
Subject: Re: [agi] The 2 Tests of AGI - generalizability & creativity

 

Sergio,

 

The Woz test as I indicated to Bob is indeed extremely complicated. I used
it only because it's already out there - and is therefore helpful as a
*loose* guide/image.

 

The other isn't really Ben's - it's the basic fetch test a dog faces -  he
must (and will) fetch a ball thrown by his master in more or less any field
-

 

this basically means he must (and will) negotiate more or less any
unfamiliar terrain (within loose limits) -

 

he can create and negotiate a course across terrains of grassy clumps,
rocky ground, sandy beach,  furniture and furnishings in a building et al -
all of which will spring surprises

 

also, of course, the ball could end up hidden from view in different ways
and situations

 

there's no way the dog could be specifically preprogrammed for every new
terrain and hidden ball...(nor, by extension, is there any complex "set"
that can infer the features of every new terrain)

 

if your robot can simply negotiate new .terrain after new terrain somewhat
like a dog (or all other life forms) and not even fetch a ball - it's AGI

 

If we were talking a relatively simple practical starting-point, I would
suggest aiming for a robot that could negotiate just a few metres of
endlessly diverse terrains (wh. is more or less what roboticists are
attempting now, although I'll bet they all still cheat)..

 

P.S. I don't think a purely computational AGI project is possible. Once you
think in depth about the goals of generalizability and creativity, you will
realise they depend on being implemented by a body with an extensive
range/spectrum of different lines of movement and observation.  The body is
the foundation of generality and creativity - it affords the capacity to
always try out new lines of movement and looking, and handle objects and
negotiate terrains in new ways.

 

By all means try to outline a project that contradicts me. It will be
interesting regardless.

 

 

 

From: Sergio Pissanetzky <mailto:[email protected]>  

Sent: Saturday, June 09, 2012 7:27 PM

To: AGI <mailto:[email protected]>  

Subject: RE: [agi] The 2 Tests of AGI - generalizability & creativity

 

Mike, 

 

I like the concept of the Woz test. However, the test itself has three
problems. It is unfair to those who do not build robots, and it requires the
ability to recognize images, which is in itself a major test. The third
problem, it requires considerable computer power, besides generalizability
and creativity. It would be unfair to those who may have a good idea but
lack the necessary power, such as me. Do you think it can be rephrased so as
to eliminate these limitations?

 

Can you please explain what is Ben's fetch test?

 

Sergio

 

From: Mike Tintner [mailto:[email protected]] 
Sent: Saturday, June 09, 2012 5:37 AM
To: AGI
Subject: [agi] Re: The 2 Tests of AGI - generalizability & creativity

 

P.S. The Woz Test {"go and make a cup of coffee in this new kitchen")  is a
test of creativity - of being able to design a course of action without
specific programming.

 

But (correct me) it isn't defined as a test of creativity - and should be.

 

Note: there is a great deal of underlying unanimity here  - in the Woz Test,
Ben's fetch test and similar - but the basic principles involved
(generalizability and creativity) haven't been clearly spelled out.


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