The board games question is interesting, because it highlights an implicit 
assumption of my approach to conceiving the generalizable/ creative goals/tests 
of AGI.

I'm thinking in robotic terms of **the basic, natural activities that more or 
less any agent/animal must undertake to survive in the real world **-

such as navigating the terrains of the world, manipulating the objects of the 
world with effectors and/or bodies (as worms do), perceiving and 
categorising/classifying the objects of the world and their diverse classes and 
properties.

All of these are general, creative activities in which the agent must 
navigate/manipulate/perceive one diverse group of objects after another.

Board games are a highly evolved, abstracted version of these. Instead of 
directly navigating the world - from navigating forests to opponents in 
physical battles to opposing players on a field, we merely imagine ourselves 
doing so in a stylised way in, say, chess or draughts or shoot em up 
videogames..

So to start with board games is rather artificial - and won't I think, work or 
be fruitful,  much as to start in an artificial virtual environment rather than 
a real one won't work. Artifficial activities actually depend on having 
embodied knowledge of real world, comparable activities, much as manipulating 
the numbers and abstract forms of maths depends on having knowledge of 
manipulating real world objects. 

But I await any response from Ben or others.


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AGI
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