I've actually played this particular game recently, and I agree. It only takes a couple of hours to complete.
If only starcraft 2 wasn't so addictive, I'd spend my game time finding more things like this. On Jun 15, 2012 11:21 PM, "Alan Grimes" <[email protected]> wrote: > I came across a truly remarkable counter-point to several of the major > time-wasting arguments in AGI. There is a game called Journey (PS3). > There are literally fewer than a dozen words in the entire game. The > main menu has basically one choice "start new Journey". At the very end > of the credits there's a screen titled "companions met along the way" > (from which you learn the other player that you'd been traveling with is > referred to as a companion). There is literally no other text in the > game save for the credits themselves. There is no statement of a goal, > there are no meaningful symbols beyond pictograms. The only way to > communicate with your companion is to shout your (what I call) > Tetra-glyph. The only meaning of your tetraglyph is to identify yourself > to your companions at the end of the game. > > Everything you learn about the game you learn by studying interactions > between things and subtle changes in the environment triggered by your > previous actions. For example, to earn the white cloak (which re-charges > your scarf whenever you are standing on something), you must collect all > the symbols. There are 3 or 4 symbols in each level. When you collect a > symbol, its corresponding marker at the end of the level, as well as the > one at the beginning of the game begins to glow. This will let you home > in on the ones you need to search for. > > Almost all the levels feature several murals which are a pictorial > representation of some event in the history of the ruin you're traveling > through. Furthermore, the history of the world, including your own > previous journeys, are told to you by the gods/greater spirits at the > end of each level. (you must meditate before continuing). These stories > are communicated through animated pictograms. > > The game is not at all challenging, it is designed to act on your > emotions, it's amazingly beautiful; a real tear-jerker towards the end, > when you're up on the mountain and you have nothing left but your > determination and that is not enough; you collapse, die, are judged, > found worthy, and sent to heaven by means of an explosive surge of > energy, once there you dance among the clouds and rainbows, and music, > and waterfalls and oh god, it's beautiful! And finally you reach your > destination. -- and are sent back to the beginning; only choice offered > is "start new journey". =P > > Basically, if you think in terms of goals and NLP, then you absolutely > positively MUST play that game. > > -- > E T F > N H E > D E D > > Powers are not rights. > > > > > ------------------------------------------- > AGI > Archives: https://www.listbox.com/member/archive/303/=now > RSS Feed: https://www.listbox.com/member/archive/rss/303/2552162-5fb4be76 > Modify Your Subscription: > https://www.listbox.com/member/?& > Powered by Listbox: http://www.listbox.com > ------------------------------------------- AGI Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/21088071-c97d2393 Modify Your Subscription: https://www.listbox.com/member/?member_id=21088071&id_secret=21088071-2484a968 Powered by Listbox: http://www.listbox.com
