I didn't mean that the solution to cannibals and missionaries was trite, but just that it was specialized and therefore not a great step toward agi.
On Sat, Jun 16, 2012 at 7:34 AM, Jim Bromer <[email protected]> wrote: > On Sat, Jun 16, 2012 at 2:20 AM, Alan Grimes <[email protected]>wrote: > >> I came across a truly remarkable counter-point to several of the major >> time-wasting arguments in AGI. There is a game called Journey (PS3). >> >> >> > > All the arguments in AGI are "time-wasting" just because they do not solve > the problem. If they did solve the problem they would be "time-wasting" > just because they aren't essential to solving the problem. > > I am going to make a point of playing the game because I don't trust your > judgement (or what I see as the implication of your judgement) about there > being no goal strategies in figuring the game out. You have to remember > that one isolated example of goal strategy (was it Johnson-Laird?) does not > necessarily describe the method fully. The strategy of the Cannibals and > Missionary problem is trite but that does not mean that there is no > application of logic in the development of real life goal seeking. > > The use of one's emotion is a statement of a goal strategy. > Jim Brome > > > > > On Sat, Jun 16, 2012 at 2:20 AM, Alan Grimes <[email protected]>wrote: > >> I came across a truly remarkable counter-point to several of the major >> time-wasting arguments in AGI. There is a game called Journey (PS3). >> There are literally fewer than a dozen words in the entire game. The >> main menu has basically one choice "start new Journey". At the very end >> of the credits there's a screen titled "companions met along the way" >> (from which you learn the other player that you'd been traveling with is >> referred to as a companion). There is literally no other text in the >> game save for the credits themselves. There is no statement of a goal, >> there are no meaningful symbols beyond pictograms. The only way to >> communicate with your companion is to shout your (what I call) >> Tetra-glyph. The only meaning of your tetraglyph is to identify yourself >> to your companions at the end of the game. >> >> Everything you learn about the game you learn by studying interactions >> between things and subtle changes in the environment triggered by your >> previous actions. For example, to earn the white cloak (which re-charges >> your scarf whenever you are standing on something), you must collect all >> the symbols. There are 3 or 4 symbols in each level. When you collect a >> symbol, its corresponding marker at the end of the level, as well as the >> one at the beginning of the game begins to glow. This will let you home >> in on the ones you need to search for. >> >> Almost all the levels feature several murals which are a pictorial >> representation of some event in the history of the ruin you're traveling >> through. Furthermore, the history of the world, including your own >> previous journeys, are told to you by the gods/greater spirits at the >> end of each level. (you must meditate before continuing). These stories >> are communicated through animated pictograms. >> >> The game is not at all challenging, it is designed to act on your >> emotions, it's amazingly beautiful; a real tear-jerker towards the end, >> when you're up on the mountain and you have nothing left but your >> determination and that is not enough; you collapse, die, are judged, >> found worthy, and sent to heaven by means of an explosive surge of >> energy, once there you dance among the clouds and rainbows, and music, >> and waterfalls and oh god, it's beautiful! And finally you reach your >> destination. -- and are sent back to the beginning; only choice offered >> is "start new journey". =P >> >> Basically, if you think in terms of goals and NLP, then you absolutely >> positively MUST play that game. >> >> -- >> E T F >> N H E >> D E D >> >> Powers are not rights. >> >> >> >> >> ------------------------------------------- >> AGI >> Archives: https://www.listbox.com/member/archive/303/=now >> RSS Feed: >> https://www.listbox.com/member/archive/rss/303/10561250-164650b2 >> Modify Your Subscription: >> https://www.listbox.com/member/?& >> Powered by Listbox: http://www.listbox.com >> > > ------------------------------------------- AGI Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/21088071-c97d2393 Modify Your Subscription: https://www.listbox.com/member/?member_id=21088071&id_secret=21088071-2484a968 Powered by Listbox: http://www.listbox.com
