On Sat, Jun 16, 2012 at 2:20 AM, Alan Grimes <[email protected]> wrote:
> I came across a truly remarkable counter-point to several of the major > time-wasting arguments in AGI. There is a game called Journey (PS3). > > > All the arguments in AGI are "time-wasting" just because they do not solve the problem. If they did solve the problem they would be "time-wasting" just because they aren't essential to solving the problem. I am going to make a point of playing the game because I don't trust your judgement (or what I see as the implication of your judgement) about there being no goal strategies in figuring the game out. You have to remember that one isolated example of goal strategy (was it Johnson-Laird?) does not necessarily describe the method fully. The strategy of the Cannibals and Missionary problem is trite but that does not mean that there is no application of logic in the development of real life goal seeking. The use of one's emotion is a statement of a goal strategy. Jim Brome On Sat, Jun 16, 2012 at 2:20 AM, Alan Grimes <[email protected]> wrote: > I came across a truly remarkable counter-point to several of the major > time-wasting arguments in AGI. There is a game called Journey (PS3). > There are literally fewer than a dozen words in the entire game. The > main menu has basically one choice "start new Journey". At the very end > of the credits there's a screen titled "companions met along the way" > (from which you learn the other player that you'd been traveling with is > referred to as a companion). There is literally no other text in the > game save for the credits themselves. There is no statement of a goal, > there are no meaningful symbols beyond pictograms. The only way to > communicate with your companion is to shout your (what I call) > Tetra-glyph. The only meaning of your tetraglyph is to identify yourself > to your companions at the end of the game. > > Everything you learn about the game you learn by studying interactions > between things and subtle changes in the environment triggered by your > previous actions. For example, to earn the white cloak (which re-charges > your scarf whenever you are standing on something), you must collect all > the symbols. There are 3 or 4 symbols in each level. When you collect a > symbol, its corresponding marker at the end of the level, as well as the > one at the beginning of the game begins to glow. This will let you home > in on the ones you need to search for. > > Almost all the levels feature several murals which are a pictorial > representation of some event in the history of the ruin you're traveling > through. Furthermore, the history of the world, including your own > previous journeys, are told to you by the gods/greater spirits at the > end of each level. (you must meditate before continuing). These stories > are communicated through animated pictograms. > > The game is not at all challenging, it is designed to act on your > emotions, it's amazingly beautiful; a real tear-jerker towards the end, > when you're up on the mountain and you have nothing left but your > determination and that is not enough; you collapse, die, are judged, > found worthy, and sent to heaven by means of an explosive surge of > energy, once there you dance among the clouds and rainbows, and music, > and waterfalls and oh god, it's beautiful! And finally you reach your > destination. -- and are sent back to the beginning; only choice offered > is "start new journey". =P > > Basically, if you think in terms of goals and NLP, then you absolutely > positively MUST play that game. > > -- > E T F > N H E > D E D > > Powers are not rights. > > > > > ------------------------------------------- > AGI > Archives: https://www.listbox.com/member/archive/303/=now > RSS Feed: https://www.listbox.com/member/archive/rss/303/10561250-164650b2 > Modify Your Subscription: > https://www.listbox.com/member/?& > Powered by Listbox: http://www.listbox.com > ------------------------------------------- AGI Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/21088071-c97d2393 Modify Your Subscription: https://www.listbox.com/member/?member_id=21088071&id_secret=21088071-2484a968 Powered by Listbox: http://www.listbox.com
