Steve:Mike now proposes that to navigate arbitrary obstacle courses that a 
robot would have to be intelligent

Well-put. I'd thought of that already, and it is a key part of defining the 
creative, real-world problem-solving that characterises AGI.

All forms of intelligence and intelligent, embodied activity can be seen first 
as dealing with the problems of *navigating a field*  -  from walking down a 
street or meadow, (any street or meadow), to reading a text or having a 
conversation.

Real world fields can then secondly be thought of  as "arbitrary obstacle 
courses" - where you cannot predict the series of obstacles (and therefore 
problem situations) that you will have to navigate in any given field. Inc. the 
series of new and different physical obstacles in a street, or the series of 
new and different topics and ideas that will arise in a text or conversation.

Narrow AI has only existed in artificial fields, like factories and labs, which 
by comparison are predictable obstacle courses, where the obstacles/objects are 
always carefully arranged in predictable sequences/patterns  for the machine.

Creativity/AGI are indeed about  - in travelling blind -  finding new ways 
round new obstacles in an arbitrary/unpredictable "obstacle course."  Logic and 
maths don't deal with new obstacles -  new, unpredictable, unpatterned 
elements. That's why I have proposed on various occasions, establishing 
creative logic and maths.

P.S. "Obstacle course" is a good way of conceiving of the whole series of both 
physical and mental problems and problem situations that arise in the course of 
any activity. "Maze" is another.


-------------------------------------------
AGI
Archives: https://www.listbox.com/member/archive/303/=now
RSS Feed: https://www.listbox.com/member/archive/rss/303/21088071-c97d2393
Modify Your Subscription: 
https://www.listbox.com/member/?member_id=21088071&id_secret=21088071-2484a968
Powered by Listbox: http://www.listbox.com

Reply via email to