Steve:Mike now proposes that to navigate arbitrary obstacle courses that a robot would have to be intelligent
Well-put. I'd thought of that already, and it is a key part of defining the creative, real-world problem-solving that characterises AGI. All forms of intelligence and intelligent, embodied activity can be seen first as dealing with the problems of *navigating a field* - from walking down a street or meadow, (any street or meadow), to reading a text or having a conversation. Real world fields can then secondly be thought of as "arbitrary obstacle courses" - where you cannot predict the series of obstacles (and therefore problem situations) that you will have to navigate in any given field. Inc. the series of new and different physical obstacles in a street, or the series of new and different topics and ideas that will arise in a text or conversation. Narrow AI has only existed in artificial fields, like factories and labs, which by comparison are predictable obstacle courses, where the obstacles/objects are always carefully arranged in predictable sequences/patterns for the machine. Creativity/AGI are indeed about - in travelling blind - finding new ways round new obstacles in an arbitrary/unpredictable "obstacle course." Logic and maths don't deal with new obstacles - new, unpredictable, unpatterned elements. That's why I have proposed on various occasions, establishing creative logic and maths. P.S. "Obstacle course" is a good way of conceiving of the whole series of both physical and mental problems and problem situations that arise in the course of any activity. "Maze" is another. ------------------------------------------- AGI Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/21088071-c97d2393 Modify Your Subscription: https://www.listbox.com/member/?member_id=21088071&id_secret=21088071-2484a968 Powered by Listbox: http://www.listbox.com
