John,

Actually, Nil and I outlined a mathematical theory of metalearning (in
the general setting of optimization) last year, and applied it to the
case of supervised classification....  The paper will get submitted
for publication soon...

ben g

On Wed, Sep 26, 2012 at 8:21 PM, Mike Tintner <[email protected]> wrote:
> JohN:I'm surprised that you guys don't already have a mathematical structure
> targeted to handle this? This is part of the core of AGI, handling the
> different learning from various domains, tying that together in a model. I'm
> sure you have a few candidate structures in mind... ?
> Also, how could you build a general thinking machine without this
> meta-learning? That, I suppose you are saying would be contained in the
> particular mathematical structure used.
>
> Be interesting to discuss this. I hadn't come up across this category
> before:
>
> http://en.wikipedia.org/wiki/Meta_learning
>
> It seems to express the profound confusion of AI about the real world
> activities of real world agents - as opposed to artificial world narrow
> AI's.
>
> The reality of human activities is that they are a continuous business of
> learning, which never stops.
>
> And part of that learning - wh. "metalearning" may arguably overlap with -
> is
>
> 1. learning "the rules of the game" - *as you go along*.  "Learning on the
> job".
>
> This is in complete contrast to narrow AI's which *have all the rules before
> they begin*. It doesn't matter that they may still have to learn certain
> aspects of a given task - they have rules for that, so they still have all
> the rules before they begin.
>
> For example, you only learn how to play football, like all other activities,
> from sex to going shopping, as you go along - you start playing before you
> know more than a handful of rules, and gradually pick up (and never stop
> picking up) rules, principles, strategies, new actions/skills in a lifetime
> of playing.
>
> 2. THERE ARE NO RULES IN REAL WORLD ACTIVITIES
>
> Here is yet another classic case of how key concepts are used fundamentally
> differently in AI and rational science from real world affairs.
>
> In AI, rules really are rules - they tell an agent precisely how to proceed
> step-by-step.
>
> In real world activities, "rules" are actually only vague *principles* - and
> give no indication as to step-by-step proceedings.  The rules of the game in
> football or tennis do not tell you exactly how to kick or hit a ball, or
> exactly when or where - as narrow AI programs do.
>
> *No rules in the AI sense are possible for real world activities*
> *No rules in the AI sense exist anywhere in our massively extensive culture
> for real world world activities.*
> *The only rule - it is often repeated - is that there are no rules.*
>
> This is also true BTW of the real world activity of programming.
>
> 3. Metalearning then as per John is almost certainly impossible.
>
> There are no general rules for conducting diverse activities -  certainly
> not in the programming sense.
>
> There are no general rules for programming.
>
> I'll leave it there for now.
>
> All comments exploring  metalearning welcome.
>
>
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-- 
Ben Goertzel, PhD
http://goertzel.org

"My humanity is a constant self-overcoming" -- Friedrich Nietzsche


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