On 02/10/2012, at 16.16, Ben Goertzel <[email protected]> 
> 
> One question is, what properties would such a system need to have for
> you to consider is a proto-AGI streaming, hard-real-time system, as
> opposed to just a narrow-AI application?
> 

I have already mentioned that on-the-fly rewiring and in fact expanding of the 
"logic" is a necessity. In simple terms, additional (acquired/added) modules 
will be approximating functions and probability distributions of the "world". 
Pardon the expression, there is no real reason it should not resemble a 
realtimeization of OpenCog, up to a point. This greedy use of resources makes 
simulation preferable in the beginning, otherwise current FPGA size would be a 
serious bottleneck. I am also assuming here that the intuition from, say, 
computer chess that you can achieve order of magnitude better results simply by 
using more time on a given finite program is probably way off the mark for AGI. 

Multimodality is also key. I would not like to give up concepts and reasoning, 
so I would like an architecture where the text "red" maps to the color red much 
more strongly than it maps to images and concepts of bloodshed and political 
unrest. I expect to seed StreamAI with a select few concepts and then attempt 
to acquire the rest. How concepts will look in actual hardware I do not know, 
just like I do not know if protoconcepts should be implemented differently from 
acquired ones or not. Probably I would like to have a few faster, override 
pathways not unlike the pain and pleasure channels of biological entities.

Real time designs do not have to look like ALife, but ALife has to be real 
time, so why give up the rich mindscape that comes with biological inspiration?

AT

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