@Aaron,

>Just give up, Todor. It doesn't matter if you're right or wrong. He's
taken a stance that won't let him think he's wrong, even when he is. He'll
re-
>interpret what you've said to something else so he can pick it apart.
He'll change the subject when he can't come up with a good argument. He'll
>directly contradict the truth by denying you've done/said something you
just did, or by relabeling it as something entirely different. He doesn't
want
>to find the truth; he wants to convince you he's already found it. He
doesn't realize that there's a trade-off between feeling right and being
right -- that
>the humility to recognize your own failures and shortcomings as such is
the very thing that makes you able to overcome them. It's more important to
>him to look right than to actually be it.

Thanks for the advice... You are right, and I always give up, then give
another shot. :X I guess I'll give up in this iteration in a bit... :)

Mike:>Wherever you look in the natural world, you DON’T see uniform
blocks – you see groups of irregular, individual BLOBS – indeed
PATCHWORKS of blobs – >rocks, earth, cells, tissues, living bodies,
they’re all made of blobs, not blocks..

*Todor:*

Have you ever heard of "particle physics", atoms, protons, neutrons,
electrons, quantum physics, quants. A "blocks" means a "building blocks".
Yes, in nature there are more of spheres than rectangles or cubes, it's a
simpler form, requiring less variables to define, but it's a "building
block either".

The  first *known* hypothesis for the atoms is made thousands of years ago,
it's possible that people thought that tens of thousands years ago.

What physics discovers is that world is ultimately made exactly of uniform
"blocks", having absolutely identical properties.

Mike:>Science always makes mathematically simplified models of the world.
What you’re arguing is equivalent to saying Newton’s calculus proved
that curves are made
>of rectangles. They’re not – that’s a useful and brilliant formal
simplification – in fact, translation.

*Todor: *BTW, you're repeating a philosopher I've been arguing a decade
ago, he was blaming science for "simplifying things" - well if you can
understand things and can predict their behavior, you "simplify" them. If
you cannot understand, you take is a whole and just copy it. Yet the ones
who don't understand it (and can't simplify it in a workable fashion)
cannot really understand the "simple things". Please design for me a simple
digital computer, say equivalent of an Apple][, or not that complex, let it
be like Whirlwind. Those kind of "simplified" concepts are simple only in
theory, and if taken out  of their complex and real application.

Yes,  "curves" and integrals are simplifications, the real world is made of
bosons and fermions, of 10E+3894938493 particles - so how should you
process it like that? How do you process electrons or quarks, and does your
retina or brain knew initially what an electron is?

"Curves" are just images on your retina, or sequences of neuronal
activities when touching objects etc., and maths allows if you know some
measures of those curves (in terms of the sensory matrices) to predict
(compute) some other measures, which are not directly observable by the
regular sensory matrix.


Mike: >Rational technology INVENTED uniform blocks – it was one of the
greatest, most imaginative inventions in history – and you
“block-heads� think they
>*discovered* them -  bricks, for example, and perfect rectangles, you
think,  *always* existed. Nonsense.

*Todor:*
*
*
Your notion of "imaginative" is pathetic, perhaps you think this is "the
most imaginative art" are the rectangles of Malevic:
http://en.wikipedia.org/wiki/File:Malevich.black-square.jpg

The uniform blocks, especially triangles or rectangles are the less
imaginative (the easiest, the simplest - I've explained this before), and
Universe is built of uniform blocks,  nature at larger scale, seen with
naked eye either: insects (see a bunch of ants from the above), their eyes;
bees's cells, nails, hair, grass; sand (!),  leaves, fingers, eyes, trees
in a forest; animals from the same species - see a flight of sparrows from
a distance, or a pack of wolves, or look at the stars or the planets;
humans either.

Connect 4 points and you get a "rectangle", try to build a house with the
fewest possible number of walls/parts and you get first a triangle, then
make a compromise and use 4, which will give you twice the area for a small
overhead - and there you go, that's a rectangle/tetragon. Why trying to do
it with the fewest number of elements? Because it's a hard work, you get
tired, have to hunt, to walk around in a search for food etc. That's why
one would search for the simplest solution at the moment.

Is it clear now how it can be "invented" from scratch, how that "new
element" can be created... Of course, for humans who cannot generalize it,
that's not rectangle, these are just "trees",  they are "not uniform",
"don't have exact dimensions" (in pre-stone age - right) etc., You reason
so, because you cannot get the meaning of "generalization" and "resolution".

For example, let's see "the greatest invention" - the wheel. Well, who said
it's so great? It's absolutely trivial!

Have you ever looked at the sky? In the stone age there wasn't TV or light
bulbs, so you were supposed to see the moon and learn what a circle is from
the very early age.
In fact you learned even without the moon - have you seen your mother's
eyes? They are circular, they have several circles, they are even
spherical. Humans have probably seen the eyes of dead mammals either.

The moon is a "wheel", the eyes are wheels, they roll. The trees are also
circular and can roll. There's nothing ingenious in "inventing" the wheel.

The problem is that modern people usually have a hard time thinking in
terms of the context of the inventions - first they don't realize all those
examples of wheels, and second they don't realize that the wheels require
roads.

How would you use a wheel for travelling, if you're surrounded by a dense
forest and all around is muddy? For the wheel to make sense, roads are
needed, or a dry place with flat areas where the wheels/cut stems of trees
could roll. In case of trees - you must have technology and energy to cut
trees that are big enough, and to slice or "delve" them to make wheels, or
to have technology to dry and bend wood and connect pieces in order to make
discus etc., and also have the energy to cut enough trees to make a road
etc.
 I.e. the wheel itself is not the problem, the other technological
difficulties are.

Also you must have horses or other strong animals (first they had to be
domesticated) to drive such heavy clumsy and probably not quite circular
wheels (having a lot of friction), otherwise they are useless
for transportation - not surprising that the first wheels were used for
making pottery(?).

Mike>The problem of AGI is always – if we’re talking formally,
quasi-mathematically – to deal with blobs and patchworks of blobs.
>But obviously, this kind of discussion is too high-falutin’ without
examples, and specific analyses.

*Todor:*

A bullshit, I've analyzed your "blobs" too, and give more than explicit
examples and analyses.

Mike:>The general point is: you have not and will not show any uniform
blocks to underlie those chairs, or the concept of CHAIR – or **any
concept period**.

In fact I already have shown the uniform blocks of the concept of
"chair", regarding
your last "blobs" - sure - those are not chairs - "coma". They are "chairs"
only in your head, because you say they are chairs or because you have
copied them from images labeled as "chairs". In fact it's just 2D
black-white image - "exclamation sign", you can label any thing as a
"chair", in fact it's just an image, in this case the rest is arbitrary
label.

The "blobs" on that particular image can be represented exactly in the
resolution of this image as very simple functions - that means if using
those functions the same looking "blobs" can be redrawn at another place,
and by adjusting or transforming their free variables they can be drawn as
bigger, smaller, inclined, rotated etc. If one see those and the other
"blobs", and asked, he'll recognize them as similar.

As of the real (3D) chars - I take the challenge, my thinking machine is
supposed to categorize them and give them a name without supervision, also
to design any "infinitely varied blah-blah never ending" new kinds of
chairs, I even have explained how it works. However I just note for the
ones who does get generalizing - they will seem as "radically new, novel
elements, blah-blah" for ones who don't understand generalization. In
essence, their "chair-defining" properties would be the same, otherwise
apparently they wouldn't be recognizable as chairs, except in - as mentined
- arbitrary labeled sets, which are randomly labeled.

"Concepts" live in your head and in mind, in the real world yes, there are
no "concepts", but mind cannot operate mentally with the real world, it can
operate only with concepts derived from its sensory matrices space, and the
sensory matrices are finite, "rectangular", "circular", "uniform" etc.

Much more objective elements are "the particles" and measures based on
their properties; if you prefer "wave functions", "number of hydrogen atoms
diameters" etc.  but unfortunately for your point, these measures seem to
be exactly uniform, regular etc.

Besides that  brain or any system except the original Universe cannot
process them at their original resolution. The experience have shown -
brain or a machine don't have to model them at their original resolution, a
TV with a low resolution or a video of 320x240 or half this is enough to
see a lot. The mathematical physical models work ever finer (and their
resolution grows, though), i.e. they produce correct predictions.

Mike:>If anyone wants to talk specifics and analyse forms as I did, I’m
delighted. Vague generalisations alone don’t cut it.

You did what??? Yes, "vague" generalization that you can't get don't cut
for you, it will "cut" your bullshit when we do create the thinking
"terminators" to finish your confusions. (Relax, just the confusions.)


*--- Todor "Tosh" Arnaudov ---*
*
-- Twenkid Research:*  http://research.twenkid.com

-- *Self-Improving General Intelligence Conference*:
http://artificial-mind.blogspot.com/2012/07/news-sigi-2012-1-first-sigi-agi.html

*-- Todor Arnaudov's Researches Blog**: *http://artificial-mind.blogspot.com



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