Todor: - Identify the gravity force, their direction - Identify a support plane/surface - Identify a plane that's perpendicular to the gravity vector and and has a support - Size must be appropriate for sitting (area/length of the planes of the ass, of the chair) (Some additional) - The center of gravity must be low enough so you don't fall after sitting - The sitting plane has to be reachable, and must be big (or small) enough
There you go. Well, at least you’re trying. This isn’t really coherent – it sounds like you’re saying that all these chairs must have a seat/”sitting plane”/”support plane” to classify as chairs. But what does a support plane or sitting plane look like? Draw it. There are a lot of support planes on these objects, just as gravity is acting on them at many different points – and there isn’t one concentrated direction of “the gravity force.” If you mean that such a plane is any that a bum can sit on – what does the bum (or human-figure-with-bum) you are going to apply to these drawings look like, and where are you going to apply it? How do you know where to apply it – where and how to sit on these chairs?. And if your sole criterion of a chair is a seat/sitting plane, how are you going to distinguish chairs from swings? Your method doesn’t add up to a coherent form – a “uniform block” - that all these chairs have in common – or a coherent method of sitting on them, and identifying them that way. P.S. And what happens if you’re confronted with a chair upside down, or whose seat has been smashed? We can still recognize a chair if the seat is missing. How? From: Todor Arnaudov Sent: Monday, October 29, 2012 1:42 PM To: AGI Subject: Re: [agi] The Fundamental Misunderstanding in AGI [was Superficiality] Aaron, you're right that we should stop and go working, than explaining. :X But... Mike> Challenged to explain what are the uniform blocks - or elements – or semantic net units - of a chair, Todor, PM and >Aaron, have all responded in the same “essential” way. >“My machine will do it” >“My program will do it – it’ll learn how”. >How will the machine/program do it? What are the blocks they will identify? >No reply. Todor: LOL, no reply, really?... :)) I explained you about chairs months ago. This is how, in a few simple steps: - Identify the gravity force, their direction - Identify a support plane/surface - Identify a plane that's perpendicular to the gravity vector and and has a support - Size must be appropriate for sitting (area/length of the planes of the ass, of the chair) (Some additional) - The center of gravity must be low enough so you don't fall after sitting - The sitting plane has to be reachable, and must be big (or small) enough There you go. If anything recognizable as a "shape" (3D reconstruction through vision/projection/reprojection/ RGB-D cameras, laser scan - whatever) has those features, it's a "stool", more precisely i.e.: The back is just yet another plane (or more generally a surface), that is connected to the sitting plane. What's a surface? That's a connected set of "voxels". How do you know it's connected? Well, visually, there's low contrast between the pixels and then the voxels. The low contrast between them, in contrast to the high contrast between their borders and the outer part of the scene, makes mind to cluster them as entities. Namely their "borders" are the coordinates of highest contrast. >.Instead: How could I possibly be so stupid as not to understand what they >have said? So >cussed? So have-to-be-right? Todor: Bullshit, endless explanations go to you, precise and detailed, but you don't get it. >What are the blocks again? Todor: I told you many times, and your notion of "blocks" is super primitive. >What did you say were the blocks? >God this man is impossible... Todor: I told you months ago,you don't remember the previous messages. Initially pixels, then voxels, planes, surfaces and forces and they correlations, both in a global space or in a local-internal space between a set of pixels, voxels, planes, surfaces. If you can draw a picture out of this explanations, it's your imagination's fault. >It’s quite possible that never in history has there been a would-be (but not >actually) creative >field that has been populated by such a phenomenal percentage of >bullshitters. It’s not just you >guys – it runs through the field, and extends to the highest echelons present >and past. Todor: Mike, you think you're creative? You believe a rectangle is creative, or your random "blobs" that are described by 5 bits-long algorithms. >If there are blocks, or elements, to a chair – or any concept, period - you >can draw them. >You ain’t drawing them. >To paraphrase Feynman: if you can’t explain it simply, you almost certainly >don’t understand it. Todor: Yes, I can draw them - comma, I'm an artist, too, I understand perspective, 3D-reconstruction, light. What about you? Besides all other arts where I do work that is labeled "creative". What about you? Your fields? BTW, how can you use Feynman name, while you (act as if) you don't understand a s* about physics and mathematics. I and we did explain it to you as to an idiot. I don't draw those plane, because writing is clear enough and I'm lazy doing it, I assume the people reading have enough of visual imagination to imagine a few planes or surfaces, but it seems it's not that easy. >When you try and draw the blocks, if you ever try and draw them, you’ll >realise there are none. >(And you might just begin to understand the formal >beauty of blobs and patchworks). Todor: You should go study some Calculus, Linear Algebra, Analytic Geometry, Differential Geometry and Topology you'll find the answers - I told you what your "blobs" and "patchworks" are - curvilinear integrals, curves, surfaces, double and triple integrals etc. The "conceptual blocks" are not static drawings, they are correlations and patterns, sometimes hierarchical, sometimes not, and sets of transformations etc. However that is maths... * Todor "Tosh" Arnaudov * * Twenkid Research: http://research.twenkid.com * Self-Improving General Intelligence Conference: http://artificial-mind.blogspot.com/2012/07/news-sigi-2012-1-first-sigi-agi.html * Todor Arnaudov's Researches Blog: http://artificial-mind.blogspot.com On Fri, Oct 26, 2012 at 10:13 PM, Todor Arnaudov <[email protected]> wrote: @Aaron, >Just give up, Todor. It doesn't matter if you're right or wrong. He's taken a stance that won't let him think he's wrong, even when he is. He'll re- >interpret what you've said to something else so he can pick it apart. He'll change the subject when he can't come up with a good argument. He'll >directly contradict the truth by denying you've done/said something you just did, or by relabeling it as something entirely different. He doesn't want >to find the truth; he wants to convince you he's already found it. He doesn't realize that there's a trade-off between feeling right and being right -- that >the humility to recognize your own failures and shortcomings as such is the very thing that makes you able to overcome them. It's more important to >him to look right than to actually be it. Thanks for the advice... You are right, and I always give up, then give another shot. :X I guess I'll give up in this iteration in a bit... :) Mike:>Wherever you look in the natural world, you DON’T see uniform blocks – you see groups of irregular, individual BLOBS – indeed PATCHWORKS of blobs – >rocks, earth, cells, tissues, living bodies, they’re all made of blobs, not blocks.. Todor: Have you ever heard of "particle physics", atoms, protons, neutrons, electrons, quantum physics, quants. A "blocks" means a "building blocks". Yes, in nature there are more of spheres than rectangles or cubes, it's a simpler form, requiring less variables to define, but it's a "building block either". The first *known* hypothesis for the atoms is made thousands of years ago, it's possible that people thought that tens of thousands years ago. What physics discovers is that world is ultimately made exactly of uniform "blocks", having absolutely identical properties. Mike:>Science always makes mathematically simplified models of the world. What you’re arguing is equivalent to saying Newton’s calculus proved that curves are made >of rectangles. They’re not – that’s a useful and brilliant formal simplification – in fact, translation. Todor: BTW, you're repeating a philosopher I've been arguing a decade ago, he was blaming science for "simplifying things" - well if you can understand things and can predict their behavior, you "simplify" them. If you cannot understand, you take is a whole and just copy it. Yet the ones who don't understand it (and can't simplify it in a workable fashion) cannot really understand the "simple things". Please design for me a simple digital computer, say equivalent of an Apple][, or not that complex, let it be like Whirlwind. Those kind of "simplified" concepts are simple only in theory, and if taken out of their complex and real application. Yes, "curves" and integrals are simplifications, the real world is made of bosons and fermions, of 10E+3894938493 particles - so how should you process it like that? How do you process electrons or quarks, and does your retina or brain knew initially what an electron is? "Curves" are just images on your retina, or sequences of neuronal activities when touching objects etc., and maths allows if you know some measures of those curves (in terms of the sensory matrices) to predict (compute) some other measures, which are not directly observable by the regular sensory matrix. Mike: >Rational technology INVENTED uniform blocks – it was one of the greatest, most imaginative inventions in history – and you “block-heads†think they >*discovered* them - bricks, for example, and perfect rectangles, you think, *always* existed. Nonsense. Todor: Your notion of "imaginative" is pathetic, perhaps you think this is "the most imaginative art" are the rectangles of Malevic:http://en.wikipedia.org/wiki/File:Malevich.black-square.jpg The uniform blocks, especially triangles or rectangles are the less imaginative (the easiest, the simplest - I've explained this before), and Universe is built of uniform blocks, nature at larger scale, seen with naked eye either: insects (see a bunch of ants from the above), their eyes; bees's cells, nails, hair, grass; sand (!), leaves, fingers, eyes, trees in a forest; animals from the same species - see a flight of sparrows from a distance, or a pack of wolves, or look at the stars or the planets; humans either. Connect 4 points and you get a "rectangle", try to build a house with the fewest possible number of walls/parts and you get first a triangle, then make a compromise and use 4, which will give you twice the area for a small overhead - and there you go, that's a rectangle/tetragon. Why trying to do it with the fewest number of elements? Because it's a hard work, you get tired, have to hunt, to walk around in a search for food etc. That's why one would search for the simplest solution at the moment. Is it clear now how it can be "invented" from scratch, how that "new element" can be created... Of course, for humans who cannot generalize it, that's not rectangle, these are just "trees", they are "not uniform", "don't have exact dimensions" (in pre-stone age - right) etc., You reason so, because you cannot get the meaning of "generalization" and "resolution". For example, let's see "the greatest invention" - the wheel. Well, who said it's so great? It's absolutely trivial! Have you ever looked at the sky? In the stone age there wasn't TV or light bulbs, so you were supposed to see the moon and learn what a circle is from the very early age. In fact you learned even without the moon - have you seen your mother's eyes? They are circular, they have several circles, they are even spherical. Humans have probably seen the eyes of dead mammals either. The moon is a "wheel", the eyes are wheels, they roll. The trees are also circular and can roll. There's nothing ingenious in "inventing" the wheel. The problem is that modern people usually have a hard time thinking in terms of the context of the inventions - first they don't realize all those examples of wheels, and second they don't realize that the wheels require roads. How would you use a wheel for travelling, if you're surrounded by a dense forest and all around is muddy? For the wheel to make sense, roads are needed, or a dry place with flat areas where the wheels/cut stems of trees could roll. In case of trees - you must have technology and energy to cut trees that are big enough, and to slice or "delve" them to make wheels, or to have technology to dry and bend wood and connect pieces in order to make discus etc., and also have the energy to cut enough trees to make a road etc. I.e. the wheel itself is not the problem, the other technological difficulties are. Also you must have horses or other strong animals (first they had to be domesticated) to drive such heavy clumsy and probably not quite circular wheels (having a lot of friction), otherwise they are useless for transportation - not surprising that the first wheels were used for making pottery(?). Mike>The problem of AGI is always – if we’re talking formally, quasi-mathematically – to deal with blobs and patchworks of blobs. >But obviously, this kind of discussion is too high-falutin’ without examples, and specific analyses. Todor: A bullshit, I've analyzed your "blobs" too, and give more than explicit examples and analyses. Mike:>The general point is: you have not and will not show any uniform blocks to underlie those chairs, or the concept of CHAIR – or **any concept period**. In fact I already have shown the uniform blocks of the concept of "chair", regarding your last "blobs" - sure - those are not chairs - "coma". They are "chairs" only in your head, because you say they are chairs or because you have copied them from images labeled as "chairs". In fact it's just 2D black-white image - "exclamation sign", you can label any thing as a "chair", in fact it's just an image, in this case the rest is arbitrary label. The "blobs" on that particular image can be represented exactly in the resolution of this image as very simple functions - that means if using those functions the same looking "blobs" can be redrawn at another place, and by adjusting or transforming their free variables they can be drawn as bigger, smaller, inclined, rotated etc. If one see those and the other "blobs", and asked, he'll recognize them as similar. As of the real (3D) chars - I take the challenge, my thinking machine is supposed to categorize them and give them a name without supervision, also to design any "infinitely varied blah-blah never ending" new kinds of chairs, I even have explained how it works. However I just note for the ones who does get generalizing - they will seem as "radically new, novel elements, blah-blah" for ones who don't understand generalization. In essence, their "chair-defining" properties would be the same, otherwise apparently they wouldn't be recognizable as chairs, except in - as mentined - arbitrary labeled sets, which are randomly labeled. "Concepts" live in your head and in mind, in the real world yes, there are no "concepts", but mind cannot operate mentally with the real world, it can operate only with concepts derived from its sensory matrices space, and the sensory matrices are finite, "rectangular", "circular", "uniform" etc. Much more objective elements are "the particles" and measures based on their properties; if you prefer "wave functions", "number of hydrogen atoms diameters" etc. but unfortunately for your point, these measures seem to be exactly uniform, regular etc. Besides that brain or any system except the original Universe cannot process them at their original resolution. The experience have shown - brain or a machine don't have to model them at their original resolution, a TV with a low resolution or a video of 320x240 or half this is enough to see a lot. The mathematical physical models work ever finer (and their resolution grows, though), i.e. they produce correct predictions. Mike:>If anyone wants to talk specifics and analyse forms as I did, I’m delighted. Vague generalisations alone don’t cut it. You did what??? Yes, "vague" generalization that you can't get don't cut for you, it will "cut" your bullshit when we do create the thinking "terminators" to finish your confusions. (Relax, just the confusions.) --- Todor "Tosh" Arnaudov --- -- Twenkid Research: http://research.twenkid.com -- Self-Improving General Intelligence Conference: http://artificial-mind.blogspot.com/2012/07/news-sigi-2012-1-first-sigi-agi.html -- Todor Arnaudov's Researches Blog: http://artificial-mind.blogspot.com - AGI | Archives | Modify Your Subscription ------------------------------------------- AGI Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/21088071-c97d2393 Modify Your Subscription: https://www.listbox.com/member/?member_id=21088071&id_secret=21088071-2484a968 Powered by Listbox: http://www.listbox.com
