Barsalou is essential for anyone interested in concepts- even if his ideas 
aren’t as neatly tied down as they could be:

Box 1. What is a concept?
Cognitive scientists continue to argue about the construct of concept.
For example, Platonists propose that concepts exist independently of
minds, whereas naturalists argue that concepts are causal relations
between the world and the mind [a–c]. From these two perspectives,
the study of concepts constitutes a referential problem, namely,
how do mental states refer to categories outside the mind? Many
other cognitive scientists – especially psychologists – focus on the
cognitive side of this relationship, assessing the structure, format
and content of conceptual representations [d,e].
In the approach we take here, nothing is explicitly called a concept
[f]. Instead our goal is to articulate specific mechanisms that produce
conceptual processing. In the section on theoretical issues, one
central mechanism is a simulator, namely, a skill for producing
context-specific representations of a category. Most theorists would
view such skills as peripheral to concepts. They would similarly
consider the modality-specific information in simulators as peripheral,
and also the extensive knowledge that supports situated
action [g].
The difficulty of defining concept raises the issue of whether it
is a useful scientific construct. Perhaps no discrete entity or event
constitutes a concept. Perhaps conceptual functions emerge from a
complex configuration of mechanisms in both the world and the
brain. Thus, knowledge of car objects per se resides in the car
simulator, but much other relevant knowledge resides in associated
simulators, such as those for road and travel. Furthermore, referents
in the world play a key role in producing and controlling this
knowledge. The study of conceptual processing will be best served
by discovering and describing the relevant mechanisms, rather than
arguing about the meaning of lay terms such as concept.

ftp://grey.colorado.edu/pub/oreilly/teach/prosem_lang/BarsalouEtAl03.pdf


Simulators
Because the instances of a category typically have statistically correlated 
properties, encountering these instances should tend to activate similar neural 
patterns in feature systems (e.g. Farah & McClelland 1991; Cree & McRae 2003). 
Additionally, similar populations of conjunctive neurons in association 
areas—tuned to these feature conjunctions—should typically capture these 
patterns (Damasio 1989; Simmons & Barsalou 2003). After experiencing a 
category's instances over time, a distributed multi-modal system develops to 
represent the category as a whole. Barsalou (1999)referred to these distributed 
systems as simulators. Theoretically, a simulator functions as a concept or 
type in more traditional theories by integrating the multi-modal content of a 
category across instances, and by providing the ability to interpret 
individuals as tokens of the type (Barsalou 2003a).

Consider a simulator that represents the concept of bicycle. Across encounters 
with different instances, visual information about how bicycles look becomes 
integrated in the simulator, along with auditory information about how they 
sound, somatosensory information about how they feel, motor sequences for 
interacting with them, affective responses to experiencing them and so forth. 
The result is a distributed system throughout the brain's feature and 
association areas that accumulates and integrates modal content processed for 
the category. As Barsalou (2003a)describes, many additional simulators develop 
to represent properties, relations, events and mental states relevant to 
bicycles (e.g. spokes, mesh,pedal, effort).

http://rstb.royalsocietypublishing.org/content/364/1521/1281.full


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