Ben,

Jim doesn’t get it at all – and I would imagine that you can see and 
acknowledge that – he treats every creative problem as a logical exercise by 
working backwards from the solution, when, by definition, you begin a creative 
problem not knowing how to solve it.

However, you don’t “really” get it. You’re trying to move towards creativity, 
(he isn’t at all), but still moving towards it also from a somewhat unnatural 
position. 

Actually creativity is simple.

To be creative, you simply have to put ANY new objects together - – like an 
infant and just two or three will do. 

Think of yourself/your AGI as an infant in a playpen – you are likely to be 
presented with a potentially infinite diversity of objects – bricks, cushions, 
boxes, cars, rattles, glasses. sausages

A creative infant can form ANY of those into some kind of tower. That’s 
creativity. You don’t need to think in terms of something amazing like car-man 
or even conceptual blending – creativiity is simply taking one or more new 
actions on one or more new objects – handling one or more new objects in one or 
more new ways – actions that have to be improvised for the first time, not 
reproduced for the second to nth time from a pre-existing repertoire.

By definition and in reality, no previous 
tower/combination-of-“buiilding-blocks” will prepare you for the next 
combination. If you’ve already put a toy block on another toy block, it won’t 
fully prepare you for now putting a car on a toy block, or a card on top of two 
cards – each new building task is somewhat different and not-wholly-derivable 
from the last. A creative task need not necessarily be *difficult* at all, but 
it is always different. You always have to move your hand and arm along 
somewhat new lines to handle this somewhat new form of object.

Ditto creativity is being able to walk on ANY terrain.-  grass, rocky, stepped, 
circular tunnel etc – being able to come up with whatever kind of steps are 
necessary to locomote across different terrains – or, if you’re a big-wheeled 
robot rover, configure your wheels in whatever way necessary to locomote across 
any terrain – again, move your effectors along somewhat new lines.

“That’s all” that’s required for creativity – improvise a new combination of 
actions on a new combination of objects that are not formulaically (or 
logically) the same as past actions.(That’s what humans do continuously 
throughout their lives). The simplest form of creativity arguably, from a 
formal point of view,  is building rock walls – because every rock and rock 
wall is different (and yet at the same time very similar).

So that;s all you have to do to be an AGI. You must show how your machine can 
handle and combine ANY new objects presented to it  (like an infant) -   new 
objects that it will never be able to predict in advance..

You’re still not approaching it properly – even though you’re getting warmer.

You have to show me that your AGI can build ANY structure with ANY materials 
presented to it – as human infants can.

Now there is no way that Opencog or any algorithmic approach can do that. 
That’s like saying, there’s a recipe for ANY and EVERY dish – for combining 
whatever new ingredients a chef may be presented with. There are only 
algos/recipes for specific, known extremely limited sets of dishes. and 
ingredients.

Creativity and AGI are about producing new structures of actions and objects 
for the very first time. Algorithms are routines for producing old structures 
for the second to nth time

Creativity and AGI by extension are about building forever – building ever new 
kinds of structures with ever new kinds of objects. Narrow AI and algos are 
about building only one kind of structure. with one set of objects (and even 
then having difficulties at times with the “complexities” of all the possible 
ramifications).

Junk Opencog, and you’ll find that AGI is *relatively* easy (!). – because, 
unbeknownst to Jim and perhaps to you,  robots *don’t* have to be 
*algorithmically* programmed – they can be programmed to be creative  and do 
new things, not just the same old things – move along new lines, not just the 
same old lines..

.










From: Ben Goertzel 
Sent: Sunday, May 12, 2013 6:09 AM
To: AGI 
Subject: Re: [agi] A General O.D. (Operational Definition) for all AGI projects


Mike etc., 

In

http://wiki.opencog.org/w/CogPrime_Overview#A_CogPrime_Thought_Experiment:_Build_Me_Something_I_Haven.E2.80.99t_Seen_Before

I give a narrative of how a completed OpenCog system with a roughly humanoid 
robotic embodiment might respond to a query to "Build me something I haven't 
seen before" by building a car-man, displaying a combination of car properties 
and man properties

This is a somewhat watered-down extract from a late chapter in the forthcoming 
(currently the text is done and I'm just fixing Latex errors) book Building 
Better Minds...

Of course, I could explain how OpenCog would do ball-box in a similar manner to 
car-man, but I'm on vacation this week and will be busy when I get home, so I 
guess I will leave that as an exercise for the reader ;p

So I have two quick reations to your "ballbox" challenge...

1)
It is untrue that we AGI researchers have not thought about this sort of 
issue... my link above is evidence otherwise....   Concept blending is a 
mainstream topic in cog sci and there was a paper on it at the last AGI 
conference, actually...

2)
The fact that you personally find our plans for achieving grounded/embodied 
concept blending, to be unlikely to work, doesn't particularly prove anything 
except that you have a different intuition about intelligence and its 
implementation than everyone in the AGI research community.....  So what?  

;)
ben g



On Sat, May 11, 2013 at 4:25 PM, Mike Tintner <[email protected]> wrote:

  What we’ve just seen with Jim is yet another example here of effective 
creative illiteracy –s.o. talking about their “creative” AGI project without 
any attempt at defining either its O.D. (the effect to be achieved) or an 
effective mechanism -  without, to put that extremely crudely in common 
parlance, having any “idea”.

  To repeat, this is appalling – it’s simply non-creative and a waste of space.

  So to take further steps to eradicate this disease, let me put forward a 
general O.D. for A.G.I projects (and to some extent all culturally creative 
projects).

  Your project must have an E.M. for  how

  BALL + BOX = BALLBOX

  i.e. you have to show how with only standard knowledge of two objects, balls 
& boxes, you can a) generate and/or b) understand a new, third object, 
“ball-box” that is derived from them by non-standard means. In this case, a 
BALLBOX is a box shaped like a ball rather than a cube.

  (That is a more concrete way of saying: “you must be able to show how your 
project can think outside the box”).

  Another example would be, you must have an E.M. for how

  CAT + DOG = CATOTAUR 

  a creature, similar to a minotaur, half cat, half dog.

  Or, you must have an E.M. for how

  2 + 2 = 5

  again, your machine must from knowledge of standard maths be able to produce 
non-standard maths. (And for the benefit of “same old, same old” Matt, that 
does not mean googling an existing 2+2=5 “proof” – you have to 
generate/understand an altogether new one).

  Or, you must be able to show how

  2 rocks + 2 rocks = 4 rocks.

  You must be able to show how having knowledge of how two rocks are laid, you 
can lay another two rocks on top of them. Laying rock walls is not a math 
operation like laying brick walls – each rock is individually formed and needs 
to be laid individually.

  (Or your system must just be able to recognize/conceptualise ROCK, since all 
rock forms are individual and non-standard).

  In all of these cases, you combine two objects to produce a third object that 
has never, to your knowledge, been derived from them before.

  You do “magic” – you put a rabbit in an empty hat and pull out a bird. You 
put a penis in a vagina and pull out a baby (“where did that come from?”)

  It’s a waste of time to even ask Jim to produce an O.D., but anyone serious 
about AGI will want to produce an O.D. with an E.M. -

  an explanation of a BALL BOX.





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-- 
Ben Goertzel, PhD
http://goertzel.org

"My humanity is a constant self-overcoming" -- Friedrich Nietzsche

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