I said a lot of creativity is dumb luck, which is true.  I didn't say
that is the whole thing, and I didn't say "dumb luck is what I need."

On 11/29/13, tintner michael <[email protected]> wrote:
>  MA: It is not
> just our Mozarts in ivory towers doing the creating.  A lot of it is
> just dumb luck.
>
> Wouldn't hang around waiting for dumb luck to help you with your AGi
> project, Mike. Might have to wait a few aeons.
>
> (Anyone notice how AGI-ers are absolutely incorrigible in avoiding the
> challenge of having ideas about AGI? "Dumb luck is what I need." "I don't
> have to show *you* anything, so there!" "it's all written down in my work
> on AGI "{Not]....  "Programs are already more intelligent than us/creative"
> [Not]  ]
>
> This should be a forum for tossing around ideas, not excuses and fantasies.
>
>
> On 29 November 2013 17:58, Mike Archbold <[email protected]> wrote:
>
>> On one or two occasions when taking photographs, my camera has gone
>> off accidentally, or I have eff'd up the settings -- but importantly
>> the result was better than what I had planned IF I had taken the
>> picture according to my intentions.  I had something in mind, and a
>> mistake altered the results.
>>
>> Evolution.
>>
>> Don't ignore accidental variation in what you consider creativity.
>> Evolution creates this way -- by mistake and random variation.  This
>> is a big part of Nature.  The entire field of evolutionary programming
>> is based upon random, accidental variations to get to a solution, or
>> put a different way, a new, novel solution is ~created~.    It is not
>> just our Mozarts in ivory towers doing the creating.  A lot of it is
>> just dumb luck.
>>
>> On 11/29/13, tintner michael <[email protected]> wrote:
>> > PM:Your argument is Fallacious. There are many human musicians and
>> > music
>> > producers that "create" music
>> > withn a particular genre.  Country, Hip-hop, Pop, etc. These musicians
>> are
>> > making "new" music within
>> > a particular genre.
>> >
>> > That in no way contradicts what I said. It is almost impossible for a
>> human
>> > to produce a piece of music that is not creative - just as it
>> > impossible
>> to
>> > build another rock wall, or produce another patchwork that is not new
>> > and
>> > different  from previous examples, with new kinds of musical elements/
>> > rocks/patches,  and therefore creative. Writing music like all human
>> > activities is intrinsically creative. One just has to realise here that
>> > "creative" here means of the incremental, everyday kind, not of the
>> > transformational, cultural kind - introducing any new kind of actions
>> > and
>> > objects.
>> >
>> > The point is that narrow AI/algos esp "Music programs" CAN'T do this -
>> > can't introduce any new elements - can't be sad to "write music" at
>> > all,
>> > merely to iterate predetermined variations on the music the
>> > *programmer*
>> > has chosen/written.
>> >
>> > And I'm sorry that you're telling us yet again that you are not
>> interested
>> > in explaining how you or anyone else can meet the unsolved challenge of
>> AGI
>> > - creativity.
>> >
>> >
>> >
>> >
>> >
>> >
>> > On 29 November 2013 15:48, Piaget Modeler <[email protected]>
>> > wrote:
>> >
>> >> Mike,
>> >>
>> >> Your argument is Fallacious. There are many human musicians and music
>> >> producers that "create" music
>> >> within a particular genre.  Country, Hip-hop, Pop, etc. These
>> >> musicians
>> >> are making "new" music within
>> >> a particular genre and are very comfortable doing it, and very
>> >> lucrative
>> >> as well. Then there are musicans
>> >> which combine genres as well.  These are all variations, within a
>> >> genre,
>> >> and across genres.
>> >>
>> >> I think you have a basic meme running through your brain that says
>> >> "Computers can't be creative" and that
>> >> axiom is a the core of your inference processes.  You should extricate
>> >> (or
>> >> suspend) that premise if we're all
>> >> going to get anywhere.
>> >>
>> >> No one has to show you anything, it is you that must adapt to the
>> reality
>> >> of the world.  The world model you've
>> >> mentally constructed is always in error,  and must be adapted to the
>> >> evidence that is all around you but which
>> >> you cannot percive.  "A system of assimilation tends to feed itself."
>> >> ~
>> >> J.Piaget  This means you accept what you
>> >> are comfortable accepting and reject what you are used to rejecting.
>>  But
>> >> it is you that must shift your biases
>> >> if you want to be truly creative and constructive.  Throw away your
>> >> old
>> >> patterns of thought, your old assumptions
>> >> and try new premises for a change.
>> >>
>> >> ~PM
>> >>
>> >> ------------------------------
>> >> Date: Fri, 29 Nov 2013 12:47:14 +0000
>> >> Subject: Re: [agi] Composing music and other creative exercises
>> >> From: [email protected]
>> >> To: [email protected]
>> >>
>> >>
>> >> Steve,
>> >>
>> >> This is yet another example of AGI-ers delusions. Here's a music
>> >> program
>> >> -music is creative - therefore the program is creative. It's not
>> creative
>> >> at all.
>> >>
>> >> It's easier to think about this if we start with visual arts programs.
>> By
>> >> your logic a "Mondrian" program - or we could equally cvonstruct a
>> >> Pollock
>> >> inblot program - is creative, because it gives you Mondrian
>> >> variations.
>> >> Neither are/would be creative. They are "arts Lego kits" - sets of
>> >> basic
>> >> abstract shapes, basic rectangles or inkblot lines for example  - on
>> >> which
>> >> they construct variations. And that's it. They can't add/create one
>> >> new
>> >> shape. Period. They're just recipe variations. OLD recipes, OLD
>> >> [MondrianPollock] paintings. Nothing new here.
>> >>
>> >> Ditto music programs. "Improvisation" programs similarly construct a
>> >> set
>> >> of variations on a "music Lego kit" - a set of basic musical notes,
>> >> chords,
>> >> refrains, whatever. And that's it. They can't add/create one new note,
>> >> noise, instrument. Period. They're just recipe variations. The use of
>> >> random numbers makes only a trivial and no real difference. OLD music.
>> >> OLD
>> >> C & W, rock, classical etc music.
>> >>
>> >> If they were creative, they would function like human composers -
>> >> it/musical AGI would be a WHOLE DIFFERENT KIND AND CULTURE OF
>> >> PRODUCTION
>> >> -
>> >> a different kind of intelligent, productive activity.
>> >>
>> >> With rational, narrow AI you start with a fully specified formula/algo
>> >> and
>> >> produce something old.
>> >>
>> >> With human composers, you start with a brief (or they brief
>> >> themselves)
>> -
>> >>  "give me a rap song like Kanye's Bound about infidelity, but with
>> >> monastic
>> >> choral music instead, something like that..."
>> >>
>> >> Or "here's a nice refrain/chord - see what you can do with that..."
>> >>
>> >> And you produce something NEW, not old - even if the newness is at
>> >> times
>> >> only a slightly different stew, collage - strictly "incremental" as
>> >> opposed
>> >> to "transformational"" creativity.
>> >>
>> >> In the arts, -   - you start with some form of IDEA/brief - ALWAYS -
>> >> not
>> >> a
>> >> complete step-by-step formula-algo - (an algo for an algo). [And  THIS
>> IS
>> >> EQUALLY TRUE OF  COMPUTER PROGRAMMING as distinct from finished
>> >> programs
>> >> -
>> >> and scientific and technological creativity. The creation of new algos
>> >> always starts from ideas not other algos]
>> >>
>> >> That's the Woz Test - an AGI robot must be able to start with GO TO
>> >> THE
>> >> KITCHEN   -   an  *****idea/brief***   -  not any kind of
>> >> formula/algo.
>> >> Just the briefest outline. And then the robot will have to create a
>> >> new
>> >> journey forged as it goes along in search of this new kitchen in this
>> new
>> >> house, rather than reproducing a precise variation on some old
>> >> journey,
>> >> as
>> >> a current factory robot would
>> >>
>> >> Neither you nor anyone else gets this - and I need to expand on it
>> >> much
>> >> more fully.
>> >>
>> >> Creativity is a WHOLE  DIFFERENT KIND, LEVEL AND CULTURE OF PRODUCTION
>>  -
>> >>   smart, high-level intelligence as opposed to the dumb, low-level
>> >> intelligence of algos./routines.
>> >>
>> >> AGI requires a 2nd computer revolution -  Turing introducing the
>> >> rational,
>> >> formulaic/algo process was the first. The second is the introduction
>> >> of
>> >> the
>> >> IDEA-based machine/computer project.  - Project not process. An
>> adventure
>> >> into new territory, not a foregone conclusion of a journey in old
>> >> territory.
>> >>
>> >> When you tell a real AGI robot, as you do with a human,
>> >>
>> >> - FIND THE KEY IN THAT ROOM,  PACK MY CASE,  CLEAR THE ROOM,  FIND BEN
>> IN
>> >> THAT CROWD, MAKE COFFEE IN THE KITCHEN.
>> >>
>> >> you arre giving it a creative, outline brief and it has to work out
>> >> the
>> >> details of that brief for itself, and come up with something - a
>> >> journey
>> >> -
>> >> which will be new, even if only incrementally new as distinct from a
>> >> transformational new work of art.
>> >>
>> >> What are you doing, Steve, like every other AGI-er, when confronted
>> >> with
>> >> the unanswerable challenge -
>> >>
>> >> SHOW ME A SINGLE ALGO THAT DOES OR COULD PRODUCE A SINGLE NEW ELEMENT
>> >>
>> >> is respond:
>> >>
>> >> "but algos are creative, aren't they, somehow, somewhere - they must
>> >> be
>> >> -
>> >> please God let them be creative, because they're all I know..."
>> >>
>> >> No they're not - they're totally rational, totally dumb, totally
>> >> "old".
>> >> AGI is going to be a computing REVOLUTION - the biggest thing since,
>> >> perhaps even bigger than, Turing. "Smart" computers/robots as opposed
>> >> to
>> >> the "dumb" computers/robots we have at the moment. Computers with
>> >> IDEAS
>> >> that can CREATE new courses of actions on their own, as opposed to
>> >> computers with algos that can only iterate old courses of action,
>> >> predesigned for them by human programmers. Independent machines not
>> >> puppet
>> >> machines.
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> On 28 November 2013 22:31, Steve Richfield
>> >> <[email protected]>wrote:
>> >>
>> >> Mike, et al,
>> >>
>> >> In the distant past I have worked with creative composers to create
>> >> two
>> >> very different programs to compose music.
>> >>
>> >> The logic of these programs was more in deciding what NOT to do than
>> what
>> >> TO do, so there was generous use of a random number generator,
>> >> followed
>> >> by
>> >> logic that rejected most selections. A common situational challenge
>> >> was
>> >> that there was no acceptable next note, so time to back up or start
>> over.
>> >>
>> >> While this fit the "programmed" model you so like to reject, it ALSO
>> >> reflected the mindset of most composers. Sure there is an occasional
>> >> maverick who deviates from one of the many patterns, and in so doing
>> >> creates a new pattern, like switching between a major and a minor key
>> >> in
>> >> mid-piece. However, people like these are in the EXTREME minority -
>> about
>> >> as rare as malfunctioning computers, so you could run less creative
>> >> programs on many computers, and sometimes be surprised over what a
>> >> malfunction might bring.
>> >>
>> >> For a good discussion of these deviations, you might watch the
>> >> now-unfolding story aboutf the lawsuits over the piece *Blurred
>> >> Lines*,
>> >> which is a highly creative piece that borrows from another piece, but
>> >> in
>> >> ways that are so subtle as to probably NOT violate (present) copyright
>> >> laws.
>> >>
>> >> http://www.youtube.com/watch?v=yyDUC1LUXSU
>> >>
>> >> Apparently, creative music CAN be composed by an expert system
>> >> designed
>> >> to
>> >> do that. The amazingly simple rules for such systems come from
>> >> centuries
>> >> of
>> >> creative composers. Such a computer would probably NOT create these
>> >> deviations, but then again, neither do most composers.
>> >>
>> >> It appears that creativity comes at more than one level. A computer
>> might
>> >> be able to solve all equations that people can now solve, but never
>> >> push
>> >> back that frontier to solve equations that people can NOT now solve.
>> >> Similarly, a computer might be able to create music as good as a
>> graduate
>> >> from a major music school, but never create the likes of *Blurred
>> Lines*.
>> >> without something else first pointing in that direction, which is what
>> >> the
>> >> lawsuits are all about. Robin Thicke readily admits that he was
>> >> actually
>> >> listening to Marvin Gaye's music as he was composing *Blurred
>> >> Lines*,but
>> >> claims that *Blurred Lines* is NEW in ways that do NOT tread on
>> >> copyrights.
>> >>
>> >> My conclusion is that computers can now already be creative, but there
>> >> are
>> >> limitations that apply equally to most people. We CAN now program
>> >> great
>> >> skill, but not yet program deviant genius.
>> >>
>> >> Any thoughts?
>> >>
>> >> Steve
>> >>
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