Along the same lines, the reason why Jazz music was so popular was be cause the 
head establishes the territory (the regular pattern to be expected) and the 
improvisational section was the adventure (the area of free expression / 
creativity).
~PM

Date: Sat, 30 Nov 2013 00:51:30 -0600
Subject: Re: [agi] Composing music and other creative exercises
From: [email protected]
To: [email protected]

Steve - 
With respect to creativity, one description immediately comes to mind - that of 
Jürgen Schmidhuber ( http://www.idsia.ch/~juergen/creativity.html ) :

Why are some musical pieces more interesting or aesthetically rewarding than 
others? ...The observer (creator) of the data is interested in melodies that 
are unfamiliar enough to contain somewhat unexpected harmonies or beats etc., 
but familiar enough to allow for quickly recognizing the presence of a new 
learnable regularity or compressibility in the sound stream: a novel pattern! 
... The interesting or aesthetically rewarding musical and other subsequences 
are precisely those with previously unknown yet learnable types of 
regularities, because they lead to compressor improvements. The boring patterns 
are those that are either already perfectly known or arbitrary or random, or 
whose structure seems too hard to understand.

With respect to your distinction between "creativity" and "deviant genius", 
perhaps the definition of "great skill" should be reexamined. Athletes use 
drugs and technologically improved equipment to enhance performance. Likewise, 
musicians and singers use analogous resources, e.g. to stay on pitch. Are they 
considered more skilled as a result of such enhancement? Should we consider 
these enhancements differently than we would eyeglasses, hearing aids, or 
prosthetics? Should a smart phone be considered a similar extension of what is 
defined as a person's abilities, thus making us all chess masters with the 
appropriate app downloaded? We have been doing this to some degree for over a 
century when checking our watch in response to "Do you know what time it is?" 
One may argue that the ability of computers to construct novel compositions - 
according to Schmidhuber's description - raises that bar of what should be 
considered "great skill". The "deviant genius" of a Lennon/McCartney or Miles 
Davis crosses a threshold separating "creativity" and "innovation". Following 
this logic, one may argue - by applying from a well worn meme  - that 
"innovation" is the new "creativity".

Consider a related thread that also touches on creative ability -  
"Co-authorship: are machines coming?" that appeared on ResearchGate last year ( 
http://www.researchgate.net/post/Co-authorship_are_machines_coming )


On Thu, Nov 28, 2013 at 4:31 PM, Steve Richfield <[email protected]> 
wrote:

Mike, et al,

In the distant past I have worked with creative composers to create two very 
different programs to compose music.


The logic of these programs was more in deciding what NOT to do than what TO 
do, so there was generous use of a random number generator, followed by logic 
that rejected most selections. A common situational challenge was that there 
was no acceptable next note, so time to back up or start over.



While this fit the "programmed" model you so like to reject, it ALSO reflected 
the mindset of most composers. Sure there is an occasional maverick who 
deviates from one of the many patterns, and in so doing creates a new pattern, 
like switching between a major and a minor key in mid-piece. However, people 
like these are in the EXTREME minority - about as rare as malfunctioning 
computers, so you could run less creative programs on many computers, and 
sometimes be surprised over what a malfunction might bring.



For a good discussion of these deviations, you might watch the now-unfolding 
story aboutf the lawsuits over the piece Blurred Lines, which is a highly 
creative piece that borrows from another piece, but in ways that are so subtle 
as to probably NOT violate (present) copyright laws.



http://www.youtube.com/watch?v=yyDUC1LUXSU

Apparently, creative music CAN be composed by an expert system designed to do 
that. The amazingly simple rules for such systems come from centuries of 
creative composers. Such a computer would probably NOT create these deviations, 
but then again, neither do most composers.



It appears that creativity comes at more than one level. A computer might be 
able to solve all equations that people can now solve, but never push back that 
frontier to solve equations that people can NOT now solve. Similarly, a 
computer might be able to create music as good as a graduate from a major music 
school, but never create the likes of Blurred Lines. without something else 
first pointing in that direction, which is what the lawsuits are all about. 
Robin Thicke readily admits that he was actually listening to Marvin Gaye's 
music as he was composing Blurred Lines,but claims that Blurred Lines is NEW in 
ways that do NOT tread on copyrights.



My conclusion is that computers can now already be creative, but there are 
limitations that apply equally to most people. We CAN now program great skill, 
but not yet program deviant genius.



Any thoughts?

Steve






  
    
      
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