Yeah! Good point about the repetition available in a VR simulation.
My AGI is based on the human connectome. Some of the lower sensory maps can be trained using a version of VR or accelerated learning, V1 orientation maps for example will arise within few minutes, eg… https://www.youtube.com/watch?v=Y8CZBV1RSRo But the higher visual or lower audio/ sensory cortex maps require the temporal facets of the sensory stimulus to correctly map, also the higher feedback networks (attention/ memory/ executive/ resting/ etc) require the timing of the experience to correctly map, so there is no getting away from the real time training at the moment; work in progress. > This doesn't mean that there shouldn't be some smart ways to bypass the VR > phase altogether. If you come across any other than real time experience… let me know ☺ > I guess that developing learning capabilities within VR gives the ability > to repeat the same experience indefinitely, the real world doesn't work > that way. You can let a learning program playing a game 1000 times during > the night and the following day it has leaned how to play it. It is good to > speed up the testing of a learning algorithm. > However, at a certain point those algorithms will have to face the real > world. > How much VR training is necessary to be able to start operating in the > real world is not known, each Agent will develop differently. > This doesn't mean that there shouldn't be some smart ways to bypass the VR > phase altogether. > On Sun, Oct 25, 2015 at 9:20 PM, Korrelan AI <[email protected]> > wrote: > I tried using a physics engine and virtual world but there is no > substitute for the real world. > > >> I wrote audio/ visual/ tactile etc input modules than can be run on >> separate physical processors/ machines. The main software is designed to >> be parallel and so can also be run on multiple machines. A 1GB backbone >> network for the sensory streams and inter column communications and a ram >> disk on the master machine for flagging/ coordinating the rest of the >> Beowulf cluster. >> >> Crude but effective, gets around the whole virtual world problem. > > ------------------------------------------- AGI Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/21088071-f452e424 Modify Your Subscription: https://www.listbox.com/member/?member_id=21088071&id_secret=21088071-58d57657 Powered by Listbox: http://www.listbox.com
