Stephen Reed wrote:
> >From the viewpoint of a developer working to overcome the perceived
> deficiencies of Cyc with regard to AGI, I ask what problems do you see
> with Cyc technology as you understand it?  I promise not to debate nor 
> to attempt to change your mind.

Cyc is really strange. 

It takes the one *optional* component of human resaoning (the high level
abstract logic) and implements it _perfectly_ but ignores the stuff that
really needs to be there. (the stuff that looks for signals in the input
stream and the stuf that dictates top-level goals). 

At this stage in the game it is far more urgent to write a sim-redneck
who "don't think so good". But will be able to learn to dance the polka
just like anyone else. Once we reach that point, the abstract reasoning
becomes relevant. The system might be powerful enough to learn how to
reason just as humans do but it would probably be more efficient to
design reasoning software that will accelerate the process. At that
point you would be firmly in SI teritory... 

So if I ever get my new computer functional (the post-office lost a $140
ram module; can't afford another), I'll be trying to implement something
that will try to use a GUI program just as a human would... (by looking
at the color patterns and moving a mouse and typing.) 

-- 
pain (n): see Linux.
http://users.rcn.com/alangrimes/

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