A very large number of computer games are based on competition and 
frequently combat.  If we train an AGI on an average selection of 
current computer games is it possible that a lot of implicit ethical 
training will happen at the same time (ie. the AGI starts to see the world 
as revolving around competition and even worse, combat?)

I'm having to deal with this problem in raising two young kids and I 
wonder why an AGI would not have the same problem.

Other games are based on mastery/competence improvement etc.  Is 
anyone working on selecting training games that are chosen on the 
basis of both skills/knowledge development and ethical development as 
well?

Cheers, Philip

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