A very large number of computer games are based on competition and frequently combat. If we train an AGI on an average selection of current computer games is it possible that a lot of implicit ethical training will happen at the same time (ie. the AGI starts to see the world as revolving around competition and even worse, combat?)
I'm having to deal with this problem in raising two young kids and I wonder why an AGI would not have the same problem. Other games are based on mastery/competence improvement etc. Is anyone working on selecting training games that are chosen on the basis of both skills/knowledge development and ethical development as well? Cheers, Philip ------- To unsubscribe, change your address, or temporarily deactivate your subscription, please go to http://v2.listbox.com/member/?[EMAIL PROTECTED]
