YKY,

The reason to deal with a simulation world rather than doing robotics is
purely pragmatic.

Messing with robots is a pain!  Good robotic hardware is expensive, and
requires significant effort to maintain, especially for those of us with
limited hardware-engineering expertise.  I've done a bit of hands-on
robotics work in the past, so I've learned this the hard way.  Furthermore,
for a team of programmers distributed across various physical locations,
working with physical robots would seem to require a separate robot at each
physical location, or else a robot at a single site with a full-time
robot-maintaner onsite and excellent videoconferencing type facilities so
all the distributed team members can  see the robot....  Furthermore, if one
decides one needs to change around ones sensors and actuators for some
reason, it can be very time-consuming and expensive to do so...

On the other hand, a sim-world is a lot cheaper to build, a lot easier to
maintain, and can be used in a collaborative way by a distributed
development team.  And it's easy to change around if one's ideas change....

I do find it interesting to think about how to translate complex sensor-data
into cognitive information.  I have a lot of ideas about how to do this
using Novamente.  But I have a feeling that one can get an AGI working
without giving it highly rich sensory inputs or highly flexible actuators.
However, this is really a separate issue from the sim-world versus robot
issue, because one could implement a physical robot with simple sensors &
actuators, or one could implement a sim-world with very rich sensors and
actuators.

I plan to start with a pretty simple sim-world, and add richer simulated
sensors & actuators within it only if necessary.  I'm probably only going to
mess with physical robotics once I have

a) Novamente working reasonably well for controlling an agent in a simple
simulated world
b) funding to pay at least one dedicated robotics person

Without funding to pay for a dedicated Novamente-sim-world person, I'm
afraid progress on the sim-world project will be very slow, since it will
end up being worked on by a bunch of us in "spare time" not being spend on
other more commercial but less AGI-ish Novamente-based projects.  To try to
work on a Novamente-robotics project in this kind of part-time way would be
silly, the rate of progress would effectively be zero.

-- Ben

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Yan King Yin
Sent: Tuesday, September 21, 2004 10:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [agi] proposal: Sensory Front-End



> Ben wrote:
>
> I'm more interested in the AGI-SIM approach, however...

But why similate at all? We can have a sensory front-end that
abstracts sensory experiences into input languages of choice,
such as propositional/predicate logic. (In fact, I find this
to be a very promising approach, because I can simply use my
neural-based AI to act as this front end ;))

So I guess this would be beneficial to other AGI groups as
well. I suspect that a distributive representation is
necessarily for AGI, but I can't be 100% sure. The best
way is to build a platform and let everyone experiment with
their pet theories.

Anyone wants to join in developing the front-end? I think
it could have commercial appeal too, so we can get some
extra funding from it.

YKY

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