Thats a new one, havnt really heard that.  I think about along those lines,but 
a little more reasoning about it, I would like the AI to read the story and 
understand it and answer comprehension style questions.

But to do your "text to animated story" it would be more concerned with having 
a set of simple graphical constructs and a physics package.  I think once you 
get to full physics, your really into another domain though. 
But
 Step One - Translate english story to -> knowledge representation
 Step Two - Animate Story.

Step two is the easier for a computer to do, given the tools.
Given a "CreateModel(Person)"
Walk(person,location) 
and such basic functions, you could make that work.

Step one, we can only do partly, do to many problems in reading text.
I would like some other way, some in between where we could get the story, but 
without having to have a Cyc engineer or any other specialist, explain the 
story, in a way so that the computer understands it.  I think this is possible 
using simpler english and maybe some variations on the grammar.

James Ratcliff

Russell Wallace <[EMAIL PROTECTED]> wrote: On 4/17/07, James Ratcliff <[EMAIL 
PROTECTED]> wrote: A simple list, or set of goals for an AGI to accomplish 
reasonably I would find very useful, and something to work for.

I'm not entirely optimistic about getting everyone on this list to agree on 
such, but if I were to boil it down, I think the goal to aim for is text to 
video. 

That is, given a simple piece of English text like "the cat sat on the mat" or 
(to take a recently cited example) the text of Little Red Riding Hood (can be 
hand-translated into something like CycL if you like, though I think parsing 
English is one of the easier parts of the job), produce a video of the event - 
not just stringing together a few stylized snippets of animation, but with 
actual 3D physics simulation, the way the brain does it. 


_______________________________________
James Ratcliff - http://falazar.com
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