how does your system or these other systems that you are talking about,
 represent "goals" , "move", "obstacle".. "path.."? Literally, what form do
those concepts take within any of these systems -and what meanings/sense/
referents are attached to them and how? Do they actually use the general
concept "goal" as such - as distinct, obviously, from having their own
specific goals?



Now you are asking about "how it works", though ;-)

As noted in available review papers on NM, Novamente uses a multi-aspect
knowledge representation, in which something like "obstacle" would be
represented:

-- declaratively, as nodes and links representing probabilistic relations
-- as an overall "attractor pattern" of activity across the whole node/link
network of memory
-- visually, as a set of "internal movies" in NM's internal simulation

I am actually writing a paper on knowledge representation, and will post it
to this list within the next couple weeks.  That should provide a good basis
for discussing the question you've asked above.

You see, if any computer system can represent those concepts as the human
brain actually does, then I would suggest that it's at least half solved the
problem of AGI.



Well, NM is not a brain emulator and doesn't really have the goal of
emulating the human brain's knowledge representation in any detail....  But
I do think the human brain's KR is multi-aspect in the same general way that
NM's is, as I've very roughly described above...

-- Ben

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