>
>
> This is the thing that I think is relevent to Robin Hanson's original
> question.  I think we can build 1+2 is short order, and maybe 3 in a
> while longer. But the result of 1+2+3 will almost surely be an
> idiot-savant: knows everything about horses, and can talk about them
> at length, but, like a pedantic lecturer, the droning will put you
> asleep.  So is there more to AGI, and exactly how do way start laying
> hands on that?
>
> --linas



I think that evolutionary-learning-type methods play a big role in
creativity.

I elaborated on this quite a bit toward the end of my 1997 book "From
Complexity to Creativity."

Put simply, inference is ultimately a "local search method" -- inference
rules, even heuristic and speculative ones, always lead you step by step
from what you know into the unknown.  This makes you, as you say, like
a pedantic lecturer.

OTOH, evolutionary algorithms can take big creative leaps.  This is one
reason why the MOSES evolutionary algorithm plays a big role in the
Novamente design (the other, related reason being that evolutionary learning
is
better than logical inference for many kinds of procedure learning).

Integrating evolution with logic is key to intelligence.  The brain does it,
I believe, via

-- implementing logic via Hebbian learning (neuron-level Hebb stuff leading
to
PLN-like logic stuff on the neural-assembly level)
-- implementing evolution via Edelman-style Neural Darwinist neural map
evolution (which ultimately bottoms out in Hebbian learning too)

Novamente seeks to enable this integration
 via grounding both inference and evolutionary
learning in probability theory.

-- Ben G


-- Ben G

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