On Sun, Mar 9, 2008 at 8:13 PM, Mark Waser <[EMAIL PROTECTED]> wrote:
>
>
> >>  Sure!  Friendliness is a state which promotes an entity's own goals;
> >>  therefore, any entity will generally voluntarily attempt to return to
> that
> >>  (Friendly) state since it is in it's own self-interest to do so.
> >
> > In my example it's also explicitly in dominant structure's
> > self-interest to crush all opposition. You used a word "friendliness"
> > in place of "attractor".
>
> While it is "explicitly in dominant structure's self-interest to crush all
> opposition", I don't believe that doing so is OPTIMAL except in a
> *vanishingly* small minority of cases.  I believe that such thinking is an
> error of taking the most obvious and provably successful/satisfiable (but
> sub-optimal) action FOR A SINGLE GOAL over a less obvious but more optimal
> action for multiple goals.  Yes, crushing the opposition works -- but it is
> *NOT* optimal for the dominant structure's long-term self-interest (and the
> intelligent/wise dominant structure is clearly going to want to OPTIMIZE
> it's self-interest).
>
> Huh?  I only used the work Friendliness as the first part of the definition
> as in "Friendliness is . . . . "  I don't understand your objection.
>

Terms of the game are described here:
http://www.overcomingbias.com/2008/02/taboo-words.html

What I'm trying to find out is what your alternative is and why is it
more optimal then crush-them-all.

My impression was that your friendliness-thing was about the strategy
of avoiding being crushed by next big thing that takes over. When I'm
in a position to prevent that from ever happening, why
friendliness-thing is still relevant?

The objective of taboo game is to avoid saying things like
"friendliness-thing will be preferred because it's an attractor" or
"because it's more optimal", or "because it's in system's
self-interest", and to actually explain why that is the case. For now,
I see crush-them-all as a pretty good solution.

-- 
Vladimir Nesov
[EMAIL PROTECTED]

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agi
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