Steve, According to Wikipedia, a problem is defined as "an obstacle which makes it difficult to achieve a desired goal, objective or purpose. It exists when an individual becomes aware of a significant difference between what actually is and what is desired." I understand that conquering a [sub]problem typically triggers satisfaction, but the process of overcoming the difficulty requires mind resources that could have been (but weren't) dedicated to pleasure perception processing. Assuming that the quality of life can be measured by the ratio of the amount_and_intensity of perceived pleasure to the amount_and_intensity of perceived non-pleasure during the life time, the optimization for quality lies in the elimination of the non-pleasure related perception processing and allocating the freed resources for as-intense-as-possible pleasure processing (+ implementation of security controls and improvement mechanisms). The pleasure get from playing with your "real-world puzzles" is nothing comparing to the quality & intensity you could potentially get from the pleasure-optimized "brain" through direct stimulations. I seriously doubt we will resist when a safe AGI-supervised extreme pleasure becomes available.
Regards, Jiri Jelinek ------------------------------------------- agi Archives: http://www.listbox.com/member/archive/303/=now RSS Feed: http://www.listbox.com/member/archive/rss/303/ Modify Your Subscription: http://www.listbox.com/member/?member_id=8660244&id_secret=106510220-47b225 Powered by Listbox: http://www.listbox.com
