Steve,

According to Wikipedia, a problem is defined as "an obstacle which
makes it difficult to achieve a desired goal, objective or purpose. It
exists when an individual becomes aware of a significant difference
between what actually is and what is desired." I understand that
conquering a [sub]problem typically triggers satisfaction, but the
process of overcoming the difficulty requires mind resources that
could have been (but weren't) dedicated to pleasure perception
processing. Assuming that the quality of life can be measured by the
ratio of the amount_and_intensity of perceived pleasure to the
amount_and_intensity of perceived non-pleasure during the life time,
the optimization for quality lies in the elimination of the
non-pleasure related perception processing and allocating the freed
resources for as-intense-as-possible pleasure processing (+
implementation of security controls and improvement mechanisms). The
pleasure get from playing with your "real-world puzzles" is nothing
comparing to the quality & intensity you could potentially get from
the pleasure-optimized "brain" through direct stimulations. I
seriously doubt we will resist when a safe AGI-supervised extreme
pleasure becomes available.

Regards,
Jiri Jelinek


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