Hector.... you say
In other words, there is nothing to do about AI or AGI but to look at the > systems we have already around. I do think that any of those simple systems > such as CA can achieve AGI of the kind we expect without having to do > anything else! From my point of view it is just a matter of technological > sophistication, of providing the necessary elements and interfaces to the > real world and not of theoretical foundations or the reinvention of new > algorithms. If the first is what AGI is focusing on, I think it is heading > to the right direction, but it would be a mistake of the same kind to think > of the AGI field as building AGI from a bottom-up approach than to think of > the Game of Life as designed or engineered. Your term "AGI design" and > "designing AGI" discourages me, though. > and I respectfully but radically disagree ;-) I understand the appeal of this "artificial life" type approach to AGI, and I do think it can conceivably work, but I doubt very very much it will be the first approach to AGI to succeed. I think the computational resource requirements for that approach will be quite huge compared to other approaches. I think that an engineering based approach will succeed first, just as we succeeded in building airplanes first, rather than evolving a birdlike flying machine out of a prebiotic molecular soup... What started this thread was a discussion on the OpenCog mailing list ( opencog.org) of a highly specific AGI design I've proposed called OpenCogPrime... see www.opencog.org/wiki/*OpenCogPrime*:WikiBook thx Ben ------------------------------------------- agi Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/ Modify Your Subscription: https://www.listbox.com/member/?member_id=8660244&id_secret=108809214-a0d121 Powered by Listbox: http://www.listbox.com
