2008/8/3 Richard Loosemore <[EMAIL PROTECTED]>:
> I probably don't need to labor the rest of the story, because you have heard
> it before.  If there is a brick wall between the overall behavior of the
> system and the design choices that go into it  -  if it is impossible to go
> from 'I want the system to behave like [that]' to 'therefore I need to make
> [this] choice of design at the low level'  - then all the stuff about using
> intuition to sense the right design would go out the window.  This is why
> the conversation yesterday about what John Conway actually did when he came
> up with Game of Life was so important:  the documentary evidence suggests
> that what he and his team did was just blind search.  Other people have
> tried to assert that he used mathematical intuition.  The complex systems
> community would say that in almost all projects like the one Conway
> undertook, there would be absolutely no choice whatsoever but to do a blind
> search.


Might it be worth setting people a challenge? Set people the task of
building a complex system with a certain property or maybe a few
(nothing too bad, perhaps selecting a rule number from something akin
to Wolframs numbering). They give reasons why they picked the rules
they did and see if they do better than a RNG at picking the correct
number. You appear to be going against a strong intuition here, so
giving people a practical experiment they can play on themselves might
be worthwhile.

  Will Pearson


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agi
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