Terren:As may be obvious by now, I'm not that interested in designing
cognition. I'm interested in designing simulations in which intelligent
behavior emerges.But the way you're using the word 'adapt', in a cognitive
sense of playing with goals, is different from the way I was using
'adaptation', which is the result of an evolutionary process.
Two questions: 1) how do you propose that your simulations will avoid the
kind of criticisms you've been making of other systems of being too guided
by programmers' intentions? How can you set up a simulation without making
massive, possibly false assumptions about the nature of evolution?
2) Have you thought about the evolution of play in animals?
(We "play" BTW with just about every dimension of activities - goals, rules,
tools, actions, movements.." ).
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agi
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