On Tue, Aug 26, 2008 at 1:26 AM, Terren Suydam <[EMAIL PROTECTED]> wrote:
>
> If an AGI played because it recognized that it would improve its skills
> in some domain, then I wouldn't call that play, I'd call it practice. Those
> are overlapping but distinct concepts.
>
> Play, as distinct from pactice, is its own reward - the reward felt by a
> kitten. The spirit of Mike's question, I think, was about identifying the
> essential goalless-ness of play, the sense in which playing fosters
> adaptivity of goals. If you really want to interpret goal-satisfaction in 
> play,
> it must be a meta-goal of mastering one's environment - and that is such
> a broadly defined goal that I don't see how one could specify it to a seed
> AI. I believe that's why evolution used the "trick" of making it fun.
>

What do you mean by "trick"? Fun of playing is evolutionary encoded,
no tricks. You can try to encode it into a seed AI by adding a
reference to an actual kitten in a right way, saying "fun is that
thing over there!" without saying what it is explicitly, and providing
this AI with a kitten. How to do it technically is of course a
Friendly AI-complete problem, but its solution doesn't need to include
all the fine points of the fun concept itself. On this subject, see:

http://www.overcomingbias.com/2008/08/mirrors-and-pai.html
-- in what sense AI can be as a mirror for complex concept instead of
a pencil sketch explicitly hacked together by programmers;

http://www.overcomingbias.com/2008/08/unnatural-categ.html
-- why morality concept needs to be transferred in all details, and
can't be learned from few examples;

http://www.overcomingbias.com/2008/08/computations.html
-- what a real-life concept may look like.

-- 
Vladimir Nesov
[EMAIL PROTECTED]
http://causalityrelay.wordpress.com/


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