On Tue, Aug 26, 2008 at 12:09 AM, Terren Suydam <[EMAIL PROTECTED]> wrote:
>Pleasure and pain are peculiar aspects of embodied experience - strictly 
>speaking they are motivators and de-motivators, but what actually motivates us 
>humans is the subjective feel ...
>That's difficult to reconcile if you don't believe embodiment is all that 
>important.

Not really. We might be qualia-driven, but for our AGIs it's perfectly
ok (and only "natural") to be driven by given goals.

>question I would pose to you non-embodied advocates is: how in the world will 
>you motivate your creation? I suppose that you won't. You'll just tell it what 
>to do (specify its goals) and it will do it..

Correct. AGIs driven by human-like-qualia would be less safe & harder
to control. Human-like-qualia are too high-level to be safe. When
implementing qualia (not that we know hot to do it ;-)) & increasing
granularity for safety, you would IMO end up with basically "giving
the goals" - which is of course easier without messing with qualia
implementation. Forget qualia as a motivation for our AGIs. Our AGIs
are supposed to work for us, not for themselves.

Regards,
Jiri Jelinek


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agi
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