Matthias Heger:> If you give the system the rules of chess then it has all 
which is necessary> to know to become a good chess player.
 
I would agree with this and also with your thesis that a true AGI must be able 
to learn chess in this way.  However, although this ability is necessary it is 
far from sufficient for AGI, and thinking about AGI from this very narrow 
perspective seems to me to be a poor way to attack the problem.  Very few of 
the things an AGI must be able to do (as the Heinlein quote points out) are 
similar to chess -- completely described, complete information about state 
available, fully deterministic.  If you aim at chess you might hit chess but 
there's no reason that you will achieve anything higher.
 
Still, using chess as a test case may not be useless; a system that produces a 
convincing story about concept formation in the chess domain (that is, that 
invents concepts for pinning, pawn chains, speculative sacrifices in exchange 
for piece mobility, zugzwang, and so on without an identifiable bias toward 
these things) would at least be interesting to those interested in AGI.
 
Mathematics, though, is interesting in other ways.  I don't believe that much 
of mathematics involves the logical transformations performed in proof steps.  
A system that invents new fields of mathematics, new terms, new mathematical 
"ideas" -- that is truly interesting.  Inference control is boring, but 
inventing mathematical induction, complex numbers, or ring theory -- THAT is 
AGI-worthy.
 


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agi
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