'On Sun, Dec 28, 2008 at 1:02 AM, Ben Goertzel <[email protected]> wrote:
> > See mildly revised version, where I replaced "real world" with "everyday > world" (and defined the latter term explicitly), and added a final section > relevant to the distinctions between the everyday world, simulated everyday > worlds, and other portions of the physical world. I think that's much more clear, and the additions help to frame the meaning of 'everyday world'. Another important open question, that's really a generalization of 'how much detail does the virtual world need to have?', is can we create practical progressions of simulations of the everyday world, such that the first (and more crude) simulations are very useful to early attempts at teaching proto-AGIs, and the development of progressively more sophisticated simulations roughly tracks the development of progress in AGI design and development. I also see the kernel of a formally defined science of discovery of the general properties of everyday intelligence; if presented in ways that cognitive scientists appreciate, it could really catch on! -dave ------------------------------------------- agi Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/ Modify Your Subscription: https://www.listbox.com/member/?member_id=8660244&id_secret=123753653-47f84b Powered by Listbox: http://www.listbox.com
