'On Sun, Dec 28, 2008 at 1:02 AM, Ben Goertzel <[email protected]> wrote:

>
> See mildly revised version, where I replaced "real world" with "everyday
> world" (and defined the latter term explicitly), and added a final section
> relevant to the distinctions between the everyday world, simulated everyday
> worlds, and other portions of the physical world.


I think that's much more clear, and the additions help to frame the meaning
of 'everyday world'.

Another important open question, that's really a generalization of 'how much
detail does the virtual world need to have?', is can we create practical
progressions of simulations of the everyday world, such that the first (and
more crude) simulations are very useful to early attempts at teaching
proto-AGIs, and the development of progressively more sophisticated
simulations roughly tracks the development of progress in AGI design and
development.

I also see the kernel of a formally defined science of discovery of the
general properties of everyday intelligence; if presented in ways that
cognitive scientists appreciate, it could really catch on!

-dave



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