On Thu, Jun 12, 2008 at 10:29 AM, Geoffrey Spear <[EMAIL PROTECTED]> wrote:
> On Thu, Jun 12, 2008 at 12:10 PM, Nick Vanderweit <[EMAIL PROTECTED]> wrote:
>> By giving the currency out to public works and
>> officers who do their reports on time, it gives incentive. In
>> addition, since they could be traded freely, players may pay each
>> other the currency in exchange for favors, like writing up sections of
>> proposals or deputizing for them. I'm not saying it would necessarily
>> take off, but if it did, I believe it would be a good addition.
>
> Officers already receive a salary in notes.  While the notes
> themselves aren't freely tradeable, there's the Note Exchange where
> note credits can be traded, and it would certainly be possible to set
> exchange rates in the Bank of Agora for note credits as well so they
> can be converted into other useful currencies or vice versa.  I don't
> think we need an official rules-defined currency; let the free market
> determine what currencies we need.

Notes are too weak to be an effective incentive.  Even with the new
spending options that let you reorganize them, it's still too
difficult to get useful combinations when you only regularly earn one
or two different pitches.  The Note Exchange is nice in theory, but
it's still subject to the hefty 50% transfer tax, and it's even less
useful when everybody tends to have more or less the same pitches to
begin with.

The notes I've spent (or attempted to spend) in the past have all been
dependent on the initial random distribution I got when my VCs were
converted.  Now I'm running out of entropy, and I don't really expect
to be able to do any meaningful spending in the future, no matter how
high my E notes might climb.

Though if we do switch to a new system, I think we should wait until
after Agora's birthday so that Zefram can get eir win for holding onto
eir notes all this time.

-root

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