On Sun, Jun 14, 2009 at 11:23 PM, Sean Hunt<[email protected]> wrote:
> Distributability is a mess and has significantly removed the
> attractiveness of submitting proposals. It is an oversolution to the
> problem of bad proposals getting into the system.

Distributability has been around for a few days in its current form.

> The punishments for breaking rules are not only disproportionate to the
> penalties, but also completely out of proportion in general. Example: As
> Tailor, I could publish "No one has any Ribbons." as my report. This
> would, if left undoubted, destroy all Ribbons one week later, and the
> penalty for such is one measly Rest.

This is not a general case, this is a bug.  Intending to ratify such a
report is a Class-8 Crime (the highest defined class of crime in the
ruleset).  Feel free to propose adding a similar penalty for incorrect
self-ratification.

> I think that penalties for proposals should be awarded based on getting
> heavyhanded rejection of proposals (VI < 0.5), with one "free" proposal
> each week to avoid stifling players like distributability does. This
> also allows higher-clout players a higher degree of safety. Bad judges
> should be penalizable at the option of the appeals panel. I don't know
> what the penalties should be, as this is a very invasive change, but I
> think it needs to be done.

We could just have such rejection remove players' Notes-- the previous
VC system had plenty of ways to lose currency, including for
submitting bad proposals.

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