On 4/14/13 16:44 , Kerim Aydin wrote:
>
>
> On Sat, 13 Apr 2013, Kerim Aydin wrote:
>> I submit the following proposal, Power to the People:
>
> I retract my proposal, Power to the People.
>
>
> I submit the following proposal, AI-1, "Low Power Games":
> ----------------------------------------------------------
> Create the following Rule, Low-level Rules, power 0.5:
>
> A first-class Player CAN, without 3 objections, cause
> this Rule to make a Rule Change to a Rule with a Power
> less than 0.5. However, any announcements of intent
> to do so is null, void, and wholly without effect if
> the player has previously made such an announcement
> of intent in the current Agoran week.
Note that R1728 doesn't appear to prohibit resolving the same intent twice
[though I wouldn't be shocked if there's some old CFJ on this issue I'm
forgetting...]
Also, you probably want it to be clearer how to count announcements of intent.
E.g. how many of these would be legal? How many would be legal to resolve twice?
- I intend, without 3 objections, to cause rule ZZZZ to amend rule XXXX by
appending {{YYYY}} and setting its power to 0.2.
- I intend, without 3 objections, to cause rule ZZZZ to amend rule XXXX by:
inserting YYYY before WWWW; and
if the rule contains AAAA, inserting BBBB before CCCC;
- I intend, without 3 objections, to cause rule ZZZZ to amend rule XXXX by
replacing its text with the text of the promise titled AAAA that I created
at least four and not more than five days before resolving this intent.
- I intend, without 3 objections, to cause rule ZZZZ to repeal the rule with
lowest ID number among rules with power less than 0.5
- woggle
>
> [Note: w/o 3 objections is the same threshold as contests.
> Yup, it's a risk... let's see what happens].
> ----------------------------------------------------------
>
>
> I submit the following proposal, AI-1, "Player Power":
> ----------------------------------------------------------
> Create the following rule, Player Power, power 0.5:
>
> An active first-class player who holds a postulated
> office has a power of 0.2. All other active first-
> class players have a power of 0.1.
>
> ----------------------------------------------------------
>
>
>