The only reason I'm apathetic/not bidding is I don't know how much stuff I
have because there's no Treasuror. And I didn't get paid I think because I
forgot to apologize and I can't pend proposals now because A: I didn't get
paid B: Two paper a month and ugh it's just an apathy recipe.

On Wed, May 23, 2018 at 9:27 AM, Cuddle Beam <cuddleb...@gmail.com> wrote:

> It could help to measure how activity fares after each nerf.
>
> Have nerfs historically been a good way to boost activity?
>
> On Wed, May 23, 2018 at 12:49 AM, Aris Merchant <
> thoughtsoflifeandligh...@gmail.com> wrote:
>
> > On Tue, May 22, 2018 at 2:40 PM Kerim Aydin <ke...@u.washington.edu>
> > wrote:
> >
> > >
> > >
> > > On Tue, 22 May 2018, Cuddle Beam wrote:
> > > > Hrmmm
> > > >
> > > > Blognomic did a "What is Fun and not Fun?" poll thing a while ago.
> Has
> > > one
> > > > ever been done for Agora? If not, it could be a good idea do to aid
> to
> > > > dispel the apathy.
> > >
> > > Heh - maybe not a "formal" poll but those discussions just about
> exactly
> > > a year ago led us to say "an economy would be fun"...
> > >
> > >
> > >
> > I'm going to suggest something that I've brought up before, which is a
> flat
> > cap on how long someone can be a zombie before they're deregistered. A
> lot
> > of the fun from zombies comes from them keeping the game dynamic. If
> zombie
> > auctions become a regular thing, we lose that. Unfortunately, the status
> > quo (zombies last forever) isn't terribly dynamic either, a fact that
> isn't
> > helped by the fact that zombies can't be transferred. So, I suggest
> placing
> > a limit (possibly 1) on the number of times a zombie can be auctioned
> > before being deregistered, and making zombies a transferable asset.
> >
> > -Aris
> >
>



-- 
>From V.J. Rada

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