The only reason I'm apathetic/not bidding is I don't know how much stuff I have because there's no Treasuror. And I didn't get paid I think because I forgot to apologize and I can't pend proposals now because A: I didn't get paid B: Two paper a month and ugh it's just an apathy recipe.
On Wed, May 23, 2018 at 9:27 AM, Cuddle Beam <cuddleb...@gmail.com> wrote: > It could help to measure how activity fares after each nerf. > > Have nerfs historically been a good way to boost activity? > > On Wed, May 23, 2018 at 12:49 AM, Aris Merchant < > thoughtsoflifeandligh...@gmail.com> wrote: > > > On Tue, May 22, 2018 at 2:40 PM Kerim Aydin <ke...@u.washington.edu> > > wrote: > > > > > > > > > > > On Tue, 22 May 2018, Cuddle Beam wrote: > > > > Hrmmm > > > > > > > > Blognomic did a "What is Fun and not Fun?" poll thing a while ago. > Has > > > one > > > > ever been done for Agora? If not, it could be a good idea do to aid > to > > > > dispel the apathy. > > > > > > Heh - maybe not a "formal" poll but those discussions just about > exactly > > > a year ago led us to say "an economy would be fun"... > > > > > > > > > > > I'm going to suggest something that I've brought up before, which is a > flat > > cap on how long someone can be a zombie before they're deregistered. A > lot > > of the fun from zombies comes from them keeping the game dynamic. If > zombie > > auctions become a regular thing, we lose that. Unfortunately, the status > > quo (zombies last forever) isn't terribly dynamic either, a fact that > isn't > > helped by the fact that zombies can't be transferred. So, I suggest > placing > > a limit (possibly 1) on the number of times a zombie can be auctioned > > before being deregistered, and making zombies a transferable asset. > > > > -Aris > > > -- >From V.J. Rada