It might be a bit weird for me to bring this up but: *Why* nerf? You earned
those zombies, do as you please with them.

On Tue, May 22, 2018 at 10:50 PM, Kerim Aydin <[email protected]>
wrote:

>
>
> On Tue, 22 May 2018, C. V. wrote:
> > Hmm, I like that the zombie market supply/demand currently fluctuates.
> Your
> > reform would mean that the zombie situation would be completely static:
> 1/3
> > (or whatever is the ratio) of players would own one zombie each.
>
> Do you think there should be some upper-limit?  Over time, there's enough
> turnover that the supply of zombies could outstrip the # of active players
> soon.  Not sure that's a good/great thing.  The tradeoff here forcing
> turnover
> every 90 days.   Would a good addition be "max auction at most X zombies
> per
> month"?  If there were 5 zombies, and you could auction a max of 3 a month,
> and they turned over every 90 days, you'd eventually have a 2 or 3 zombie
> auction 2 out of 3 months - that seems like some reasonable turnover...?
>
> > CB has a point, I have to say that zombies aren't really that fun. The
> > near-permanent boost in vote power is probably not healthy for Agora, and
> > perhaps could be one of the causes of others' apathy toward Agora?
>
> Forgetting the mechanism (zombies), what time scales of "power boost" are
> good?  One vote/person always?  Accumulate for short times?  What
> time scale?  This has fluctuated tons over the years - we've had voting
> power that was even more static (e.g. someone had 5 votes for over a year)
> and it meant the bidding was that much more intense when turnover actually
> happened.  And we've had accumulations that turned over weekly.  And 1
> vote/person is the default we always return to.  No right answer but
> curious
> what people think is best for the current game.
>
> > And if you need to collect assets from the other side of the map or w/e,
> > you could just ask another player to do that/allow you to do it on their
> > behalf and offer them something in exchange, and that's more fun &
> > strategically challenging for everyone involved than just having some
> > mindless servant do it for you for free, as often as you want.
>
> So what do you think is a good/specific nerf for this?
>
>
>
>

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