It might be a bit weird for me to bring this up but: *Why* nerf? You earned those zombies, do as you please with them.
On Tue, May 22, 2018 at 10:50 PM, Kerim Aydin <[email protected]> wrote: > > > On Tue, 22 May 2018, C. V. wrote: > > Hmm, I like that the zombie market supply/demand currently fluctuates. > Your > > reform would mean that the zombie situation would be completely static: > 1/3 > > (or whatever is the ratio) of players would own one zombie each. > > Do you think there should be some upper-limit? Over time, there's enough > turnover that the supply of zombies could outstrip the # of active players > soon. Not sure that's a good/great thing. The tradeoff here forcing > turnover > every 90 days. Would a good addition be "max auction at most X zombies > per > month"? If there were 5 zombies, and you could auction a max of 3 a month, > and they turned over every 90 days, you'd eventually have a 2 or 3 zombie > auction 2 out of 3 months - that seems like some reasonable turnover...? > > > CB has a point, I have to say that zombies aren't really that fun. The > > near-permanent boost in vote power is probably not healthy for Agora, and > > perhaps could be one of the causes of others' apathy toward Agora? > > Forgetting the mechanism (zombies), what time scales of "power boost" are > good? One vote/person always? Accumulate for short times? What > time scale? This has fluctuated tons over the years - we've had voting > power that was even more static (e.g. someone had 5 votes for over a year) > and it meant the bidding was that much more intense when turnover actually > happened. And we've had accumulations that turned over weekly. And 1 > vote/person is the default we always return to. No right answer but > curious > what people think is best for the current game. > > > And if you need to collect assets from the other side of the map or w/e, > > you could just ask another player to do that/allow you to do it on their > > behalf and offer them something in exchange, and that's more fun & > > strategically challenging for everyone involved than just having some > > mindless servant do it for you for free, as often as you want. > > So what do you think is a good/specific nerf for this? > > > >

