oh man if we're doing this you have to repeal zombieception rip. i

On Wed, May 23, 2018 at 7:15 AM, Cuddle Beam <cuddleb...@gmail.com> wrote:

> The game was always fair to begin with, because everyone had the same
> chance.
>
> On Tue, May 22, 2018 at 11:09 PM, ATMunn <iamingodsa...@gmail.com> wrote:
>
> > Because he wants to make the game fairer.
> >
> >
> > On 5/22/2018 5:01 PM, Cuddle Beam wrote:
> >
> >> (I'm assuming that you're going to use your own voting power to get it
> >> removed because there isn't enough active interest to go against you for
> >> anything? But why shoot yourself in the foot like that?)
> >>
> >> On Tue, May 22, 2018 at 10:59 PM, Cuddle Beam <cuddleb...@gmail.com>
> >> wrote:
> >>
> >> It might be a bit weird for me to bring this up but: *Why* nerf? You
> >>> earned those zombies, do as you please with them.
> >>>
> >>> On Tue, May 22, 2018 at 10:50 PM, Kerim Aydin <ke...@u.washington.edu>
> >>> wrote:
> >>>
> >>>
> >>>>
> >>>> On Tue, 22 May 2018, C. V. wrote:
> >>>>
> >>>>> Hmm, I like that the zombie market supply/demand currently
> fluctuates.
> >>>>>
> >>>> Your
> >>>>
> >>>>> reform would mean that the zombie situation would be completely
> static:
> >>>>>
> >>>> 1/3
> >>>>
> >>>>> (or whatever is the ratio) of players would own one zombie each.
> >>>>>
> >>>>
> >>>> Do you think there should be some upper-limit?  Over time, there's
> >>>> enough
> >>>> turnover that the supply of zombies could outstrip the # of active
> >>>> players
> >>>> soon.  Not sure that's a good/great thing.  The tradeoff here forcing
> >>>> turnover
> >>>> every 90 days.   Would a good addition be "max auction at most X
> zombies
> >>>> per
> >>>> month"?  If there were 5 zombies, and you could auction a max of 3 a
> >>>> month,
> >>>> and they turned over every 90 days, you'd eventually have a 2 or 3
> >>>> zombie
> >>>> auction 2 out of 3 months - that seems like some reasonable
> turnover...?
> >>>>
> >>>> CB has a point, I have to say that zombies aren't really that fun. The
> >>>>> near-permanent boost in vote power is probably not healthy for Agora,
> >>>>>
> >>>> and
> >>>>
> >>>>> perhaps could be one of the causes of others' apathy toward Agora?
> >>>>>
> >>>>
> >>>> Forgetting the mechanism (zombies), what time scales of "power boost"
> >>>> are
> >>>> good?  One vote/person always?  Accumulate for short times?  What
> >>>> time scale?  This has fluctuated tons over the years - we've had
> voting
> >>>> power that was even more static (e.g. someone had 5 votes for over a
> >>>> year)
> >>>> and it meant the bidding was that much more intense when turnover
> >>>> actually
> >>>> happened.  And we've had accumulations that turned over weekly.  And 1
> >>>> vote/person is the default we always return to.  No right answer but
> >>>> curious
> >>>> what people think is best for the current game.
> >>>>
> >>>> And if you need to collect assets from the other side of the map or
> w/e,
> >>>>> you could just ask another player to do that/allow you to do it on
> >>>>> their
> >>>>> behalf and offer them something in exchange, and that's more fun &
> >>>>> strategically challenging for everyone involved than just having some
> >>>>> mindless servant do it for you for free, as often as you want.
> >>>>>
> >>>>
> >>>> So what do you think is a good/specific nerf for this?
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>
>



-- 
>From V.J. Rada

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