oh man if we're doing this you have to repeal zombieception rip. i On Wed, May 23, 2018 at 7:15 AM, Cuddle Beam <cuddleb...@gmail.com> wrote:
> The game was always fair to begin with, because everyone had the same > chance. > > On Tue, May 22, 2018 at 11:09 PM, ATMunn <iamingodsa...@gmail.com> wrote: > > > Because he wants to make the game fairer. > > > > > > On 5/22/2018 5:01 PM, Cuddle Beam wrote: > > > >> (I'm assuming that you're going to use your own voting power to get it > >> removed because there isn't enough active interest to go against you for > >> anything? But why shoot yourself in the foot like that?) > >> > >> On Tue, May 22, 2018 at 10:59 PM, Cuddle Beam <cuddleb...@gmail.com> > >> wrote: > >> > >> It might be a bit weird for me to bring this up but: *Why* nerf? You > >>> earned those zombies, do as you please with them. > >>> > >>> On Tue, May 22, 2018 at 10:50 PM, Kerim Aydin <ke...@u.washington.edu> > >>> wrote: > >>> > >>> > >>>> > >>>> On Tue, 22 May 2018, C. V. wrote: > >>>> > >>>>> Hmm, I like that the zombie market supply/demand currently > fluctuates. > >>>>> > >>>> Your > >>>> > >>>>> reform would mean that the zombie situation would be completely > static: > >>>>> > >>>> 1/3 > >>>> > >>>>> (or whatever is the ratio) of players would own one zombie each. > >>>>> > >>>> > >>>> Do you think there should be some upper-limit? Over time, there's > >>>> enough > >>>> turnover that the supply of zombies could outstrip the # of active > >>>> players > >>>> soon. Not sure that's a good/great thing. The tradeoff here forcing > >>>> turnover > >>>> every 90 days. Would a good addition be "max auction at most X > zombies > >>>> per > >>>> month"? If there were 5 zombies, and you could auction a max of 3 a > >>>> month, > >>>> and they turned over every 90 days, you'd eventually have a 2 or 3 > >>>> zombie > >>>> auction 2 out of 3 months - that seems like some reasonable > turnover...? > >>>> > >>>> CB has a point, I have to say that zombies aren't really that fun. The > >>>>> near-permanent boost in vote power is probably not healthy for Agora, > >>>>> > >>>> and > >>>> > >>>>> perhaps could be one of the causes of others' apathy toward Agora? > >>>>> > >>>> > >>>> Forgetting the mechanism (zombies), what time scales of "power boost" > >>>> are > >>>> good? One vote/person always? Accumulate for short times? What > >>>> time scale? This has fluctuated tons over the years - we've had > voting > >>>> power that was even more static (e.g. someone had 5 votes for over a > >>>> year) > >>>> and it meant the bidding was that much more intense when turnover > >>>> actually > >>>> happened. And we've had accumulations that turned over weekly. And 1 > >>>> vote/person is the default we always return to. No right answer but > >>>> curious > >>>> what people think is best for the current game. > >>>> > >>>> And if you need to collect assets from the other side of the map or > w/e, > >>>>> you could just ask another player to do that/allow you to do it on > >>>>> their > >>>>> behalf and offer them something in exchange, and that's more fun & > >>>>> strategically challenging for everyone involved than just having some > >>>>> mindless servant do it for you for free, as often as you want. > >>>>> > >>>> > >>>> So what do you think is a good/specific nerf for this? > >>>> > >>>> > >>>> > >>>> > >>>> > >>> > -- >From V.J. Rada