Seems a little too difficult for me. Right now, generally the going rate is “1 scam = 1 win”—asking that someone finds multiple scams, all of which are fairly rare, just to get one win seems like it’s asking quite a lot.
Gaelan > On Feb 17, 2019, at 1:19 PM, Kerim Aydin <ke...@uw.edu> wrote: > > > I heartily endorse this expansion. It could soak up some other common types > of scams (e.g. one for a "scam of power 3" provides an outlet for escalation > scams). > > On 2/17/2019 1:10 PM, ais...@alumni.bham.ac.uk wrote: >> On Sun, 2019-02-17 at 22:05 +0100, Cuddle Beam wrote: >>> Probably we could have something like this: >>> >>> "Relics are a Fixed Asset, limited to Persons, tracked by the Tailor. Once >>> a player has a Relic of all kinds, they can destroy all of their Relics and >>> declare victory. The following are the kinds of Relics: >>> - Apathy Relic: yadda yadda apathy mechanic here. >>> - Gluttony Relic: some other common scam outlet here" >>> >>> Like that, people would like to still get a victory by Apathy but it's no >>> longer as toxic as it could be. Once you have one, you simply can't get >>> more until you cash them all in, which takes a while. >> Like Ribbons but for scams? >> We could move the scam half of the Black Ribbon over there, which might >> make it less controversial, and replace the existing Black Ribbon with >> something that was purchasable, or obtainable by proposal (so that >> you'd bribe people to get one).