Seems a little too difficult for me. Right now, generally the going rate is “1 
scam = 1 win”—asking that someone finds multiple scams, all of which are fairly 
rare, just to get one win seems like it’s asking quite a lot.

Gaelan

> On Feb 17, 2019, at 1:19 PM, Kerim Aydin <ke...@uw.edu> wrote:
> 
> 
> I heartily endorse this expansion.  It could soak up some other common types
> of scams (e.g. one for a "scam of power 3" provides an outlet for escalation
> scams).
> 
> On 2/17/2019 1:10 PM, ais...@alumni.bham.ac.uk wrote:
>> On Sun, 2019-02-17 at 22:05 +0100, Cuddle Beam wrote:
>>> Probably we could have something like this:
>>> 
>>> "Relics are a Fixed Asset, limited to Persons, tracked by the Tailor. Once
>>> a player has a Relic of all kinds, they can destroy all of their Relics and
>>> declare victory. The following are the kinds of Relics:
>>> - Apathy Relic: yadda yadda apathy mechanic here.
>>> - Gluttony Relic: some other common scam outlet here"
>>> 
>>> Like that, people would like to still get a victory by Apathy but it's no
>>> longer as toxic as it could be. Once you have one, you simply can't get
>>> more until you cash them all in, which takes a while.
>> Like Ribbons but for scams?
>> We could move the scam half of the Black Ribbon over there, which might
>> make it less controversial, and replace the existing Black Ribbon with
>> something that was purchasable, or obtainable by proposal (so that
>> you'd bribe people to get one).

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