On Wed, 20 Feb 2019 at 09:50, Cuddle Beam <cuddleb...@gmail.com> wrote:
> For a good while now I've wanted to figure out a way to have little
> machine-learning bots play nomic and learn and improve at the game to see
> what kind of emergent strategies they develop. Problem is, real nomic is
> real fucking complicated lmao.
> So, I figured I could try to simplify it somehow. Also, there's a lot of
> premade neural network code out there which look real cool and it makes all
> of this less tedious lol. I had in mind to use NEAT (NeuroEvolution of
> Augmenting Topologies).
> Anyways, instead of trying to make the little robot players try to compete
> at a game of nomic that resembles code or something like Nomyx was, I'd
> simplify it to a sort of grid-based Pachinko (via Unity for its physics),
> let's call it Pachinkonomic. Also, in order to get generations and such,
> I'd make the Pachinkonomic "dynastic" and make the game end once a player
> has "won".
> Balls would fall from the top (randomly maybe?) and the players would each
> have a cup at the bottom. Once they have enough balls to win, the game
> restarts, new population, yadda yadda (I'd probably need to have a lot of
> "tables" of play too where the players can sit at for a game of
> Pachinkonomic to have big enough populations... Although my computer is a
> bit of a wuss and having so many physics going on at the same time might
> give it a stroke so I might simply the Pachinko to something else lmao,
> we'll see).
> Each turn, a player would propose a change to the pins in the grid, either
> removing or adding any amount of pins, in pantomime of how we can change
> pretty much anything in a nomic as well. The players "see" this proposal
> (input neurons on each point of the grid) and vote if to pass it or not.
> And right after, pachinko balls fall and all players get a payout.
> To avoid possible bias based on where on the bottom of the pachinko board
> the player's cup is, the pachinko board would be cylindrical. Like that,
> all players are in pretty much the same initial conditions, except for what
> kind of player they got next to them, but they're blind to that anyways.
> The balls emulate the super common notion that there's "wealth" in a game
> nomic, and with enough wealth, you win.
> So yeah. A bunch of robotic players trying to control a common Pachinko
> board (that emulates a real fucking simple "nomic") to get the highest
> payoff. Also, Pachinko is easily very visual which is real nice too.
> https://i.imgur.com/xvNVbS8.png
> What do you think?

Sounds fun!

It reminds me of a paper I saw a while ago about simulating a nomic. I
think it might have been this one:


I didn't read it very carefully. It looks like the simulation only
allowed proposals about changing voting thresholds or stopping the
game. So, much less fun than your idea.

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