Combined with "Contracts CAN regulate actions that are defined in
other requirement-creating entities.", doesn't this allow contracts to
decide whether rules-defined actions succeed or not?
Yes, it appears to. I will replace the contracts sentence with
"Contracts CAN permit or forbid performance of actions that are defined
in binding entities." ("requirement-creating" was changed to "binding"
separately. This also drops the "other" so that they can permit/forbid
actions that the contract itself defines.)
If we're going to be all explicit about what it means to define
something, I feel like that should include gamestate in addition to
actions.
I'm not exactly sure what you mean by this. What would it mean to define
the gamestate? Unless you mean the term "gamestate" itself?
Jason Cobb
On 6/20/19 12:26 AM, omd wrote:
On Wed, Jun 19, 2019 at 6:08 PM Jason Cobb <jason.e.c...@gmail.com> wrote:
An action that is regulated by a requirement-creating entity CAN
only be performed as described by the entity, and only using the
methods explicitly specified in the entity for performing the given
action. The entity SHALL NOT be interpreted so as to proscribe
actions that are not regulated by it.
Combined with "Contracts CAN regulate actions that are defined in
other requirement-creating entities.", doesn't this allow contracts to
decide whether rules-defined actions succeed or not?
Rules to the contrary notwithstanding, a requirement-creating entity
CANNOT add or remove ways of performing actions that it does not
define, but it CAN forbid or require the performance of such actions.
If we're going to be all explicit about what it means to define
something, I feel like that should include gamestate in addition to
actions.
On the other hand, before I saw this thread, I was planning to propose
simply repealing Rule 2125. The only part of it that seems necessary
or useful to me is the "methods explicitly specified in the Rules"
clause, and that could be handled a different way – say, in "Mother,
May I?":
5. CAN: Attempts to perform the described action are successful.
For game-defined actions, the meaning of an "attempt" depends
on the mechanism the rules define for performing the action.
If no mechanism is defined, it is not possible to attempt to
perform the action.