Hi Sabahattin, Hi Gamers! Thanks for your reply. When I am copying the stuff to c:\quake, AQ detects and installs the registered version.
Nethertheless, I send you the Dir-Tree from the borrowed Quake-CD to help you making improvements. CD-Label: WinQuake The Files/Dirs are stored in the attached text file. Best Regards - Daniel!
I:\AUTORUN.INF I:\Data I:\Dos I:\Install I:\Install.bat I:\LICENSE.TXT I:\readme.doc I:\readme.txt I:\Setup.exe I:\Splash I:\Unidial I:\Data\CWSDPMI.EXE I:\Data\DeIsL1.isu I:\Data\DOCS I:\Data\FXMEMMAP.VXD I:\Data\GENVXD.DLL I:\Data\GLQUAKE.EXE I:\Data\ID1 I:\Data\LICENSE.TXT I:\Data\MGENVXD.VXD I:\Data\OPENGL32.DLL I:\Data\PDIPX.COM I:\Data\PMPRO16.DLL I:\Data\PMPRO32.DLL I:\Data\Q95.BAT I:\Data\QLAUNCH.EXE I:\Data\quake.exe I:\Data\QUAKEUDP.DLL I:\Data\readme.txt I:\Data\spd3d.uc I:\Data\spd3d.uc2 I:\Data\vquake.exe I:\Data\WDIR16.DLL I:\Data\WDIR32.DLL I:\Data\WDIRNOP.COM I:\Data\WDIRNOP.PIF I:\Data\WINQUAKE.EXE I:\Data\WQ.BAT I:\Data\DOCS\DOS I:\Data\DOCS\quake.cnt I:\Data\DOCS\Quake.hlp I:\Data\DOCS\readme.doc I:\Data\DOCS\DOS\3DFX.TXT I:\Data\DOCS\DOS\COMEXP.TXT I:\Data\DOCS\DOS\GLREADME.TXT I:\Data\DOCS\DOS\HELP.TXT I:\Data\DOCS\DOS\JOYSTICK.TXT I:\Data\DOCS\DOS\LICENSE.TXT I:\Data\DOCS\DOS\LICINFO.TXT I:\Data\DOCS\DOS\MANUAL.TXT I:\Data\DOCS\DOS\ORDER.TXT I:\Data\DOCS\DOS\README.TXT I:\Data\DOCS\DOS\TECHINFO.TXT I:\Data\DOCS\DOS\WQREADME.TXT I:\Data\ID1\config.cfg I:\Data\ID1\glquake I:\Data\ID1\PAK0.PAK I:\Data\ID1\PAK1.PAK I:\Data\ID1\glquake\15to8.pal I:\Data\ID1\glquake\armor.ms2 I:\Data\ID1\glquake\backpack.ms2 I:\Data\ID1\glquake\bolt.ms2 I:\Data\ID1\glquake\bolt2.ms2 I:\Data\ID1\glquake\bolt3.ms2 I:\Data\ID1\glquake\demon.ms2 I:\Data\ID1\glquake\dog.ms2 I:\Data\ID1\glquake\eyes.ms2 I:\Data\ID1\glquake\flame.ms2 I:\Data\ID1\glquake\flame2.ms2 I:\Data\ID1\glquake\gib1.ms2 I:\Data\ID1\glquake\gib2.ms2 I:\Data\ID1\glquake\gib3.ms2 I:\Data\ID1\glquake\grenade.ms2 I:\Data\ID1\glquake\g_nail.ms2 I:\Data\ID1\glquake\g_rock.ms2 I:\Data\ID1\glquake\g_shot.ms2 I:\Data\ID1\glquake\h_demon.ms2 I:\Data\ID1\glquake\h_dog.ms2 I:\Data\ID1\glquake\h_guard.ms2 I:\Data\ID1\glquake\h_ogre.ms2 I:\Data\ID1\glquake\h_player.ms2 I:\Data\ID1\glquake\h_wizard.ms2 I:\Data\ID1\glquake\h_zombie.ms2 I:\Data\ID1\glquake\invisibl.ms2 I:\Data\ID1\glquake\lavaball.ms2 I:\Data\ID1\glquake\missile.ms2 I:\Data\ID1\glquake\ogre.ms2 I:\Data\ID1\glquake\player.ms2 I:\Data\ID1\glquake\quaddama.ms2 I:\Data\ID1\glquake\soldier.ms2 I:\Data\ID1\glquake\spike.ms2 I:\Data\ID1\glquake\suit.ms2 I:\Data\ID1\glquake\s_spike.ms2 I:\Data\ID1\glquake\v_axe.ms2 I:\Data\ID1\glquake\v_light.ms2 I:\Data\ID1\glquake\v_nail.ms2 I:\Data\ID1\glquake\v_nail2.ms2 I:\Data\ID1\glquake\v_rock.ms2 I:\Data\ID1\glquake\v_rock2.ms2 I:\Data\ID1\glquake\v_shot.ms2 I:\Data\ID1\glquake\v_shot2.ms2 I:\Data\ID1\glquake\wizard.ms2 I:\Data\ID1\glquake\w_g_key.ms2 I:\Data\ID1\glquake\w_spike.ms2 I:\Data\ID1\glquake\zombie.ms2 I:\Data\ID1\glquake\zom_gib.ms2 I:\Dos\INSTALL.EXE I:\Install\CDROM.SPD I:\Install\DATA.TAG I:\Install\data1.cab I:\Install\lang.dat I:\Install\layout.bin I:\Install\os.dat I:\Install\SETUP.EXE I:\Install\SETUP.INI I:\Install\setup.ins I:\Install\setup.lid I:\Install\unidial.BMP I:\Install\_INST32I.EX_ I:\Install\_ISDEL.EXE I:\Install\_SETUP.DLL I:\Install\_sys1.cab I:\Install\_user1.cab I:\Splash\Getinfo.dll I:\Splash\sp256 I:\Splash\Spitter.dll I:\Splash\Splash.exe I:\Splash\strfile.dll I:\Splash\Strings.txt I:\Splash\Sysinv.dll I:\Splash\VIDDLL.DLL I:\Splash\wav I:\Splash\sp256\aboutid.BMP I:\Splash\sp256\Button I:\Splash\sp256\installd.bmp I:\Splash\sp256\installu.bmp I:\Splash\sp256\more.BMP I:\Splash\sp256\mored.bmp I:\Splash\sp256\moreu.BMP I:\Splash\sp256\quitd.bmp I:\Splash\sp256\quitu.BMP I:\Splash\sp256\splash.BMP I:\Splash\sp256\unidial.BMP I:\Splash\sp256\Button\backd.BMP I:\Splash\sp256\Button\backu.BMP I:\Splash\sp256\Button\helpd.BMP I:\Splash\sp256\Button\helpu.BMP I:\Splash\sp256\Button\idd.BMP I:\Splash\sp256\Button\idu.BMP I:\Splash\sp256\Button\installd.bmp I:\Splash\sp256\Button\installu.bmp I:\Splash\sp256\Button\mored.BMP I:\Splash\sp256\Button\moreu.BMP I:\Splash\sp256\Button\playd.BMP I:\Splash\sp256\Button\playu.BMP I:\Splash\sp256\Button\quitd.BMP I:\Splash\sp256\Button\quitu.BMP I:\Splash\sp256\Button\uninstd.bmp I:\Splash\sp256\Button\uninstald.BMP I:\Splash\sp256\Button\uninstalu.BMP I:\Splash\wav\HAMWAL1.WAV I:\Unidial\as.ini I:\Unidial\as.z I:\Unidial\cd32402.exe I:\Unidial\license.txt I:\Unidial\mmedia.ini I:\Unidial\mmedia.z I:\Unidial\mplay32.ini I:\Unidial\mplay32.z I:\Unidial\nav40.ini I:\Unidial\nav40.z I:\Unidial\netcast.ini I:\Unidial\netcast.z I:\Unidial\nsconf.ini I:\Unidial\nsconf.z I:\Unidial\readme.txt I:\Unidial\setup.bmp I:\Unidial\setup.exe I:\Unidial\setup.ini I:\Unidial\SETUP.INS I:\Unidial\setup.lst I:\Unidial\setup.pkg I:\Unidial\swave.ini I:\Unidial\swave.z I:\Unidial\_inst32i.ex_ I:\Unidial\_isdel.exe I:\Unidial\_setup.dll I:\Unidial\_setup.lib
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