Shaun, yes, the engine is still ZQuake and I believe I may have found 
the source of the sound precache limit in the engine, so Matthew and I are 
looking into it.

I'm personally unable to compile the engine code with VS2005 at the moment, 
so can't test the changes, but if I can, I can then send them along to 
Matthew and he can add them in this release.  Otherwise, he'll take care of 
it himself either in this release or after; when he can...

Smiles,

Cara  :)

   At 03:07 PM 8/8/2007 +1200, you wrote:

>will there be any engine changes, will we still use zquake or will we
>use a different system.
>Will all mods currently loaded work, jedy and overkill.
>And has the sound cache overload problem been solved yet.
>At 06:03 a.m. 8/08/2007, you wrote:
>
> >This is just a quickie to let you know that, finally, 0.3.0rc1 has been
> >prepared and is in internal testing.  If it works, I will make it public
> >for all of you.
> >
> >The biggest change (and it is a biggie) is that MAUTH is now enabled by
> >default, so you can all register a player name at agrip.org.uk and will
> >need to have done so to connect to a server.  This ensures that people
> >cannot use your name and will hopefully cut down on general abuse.
> >
> >I intend to monitor the stats tracking (so we will need as much data
> >generated for the stats system as possible when we publicly release RC1)
> >to make sure it's working, fix any bugs and then, before the final 0.3.0
> >release, will clear it so we can start from a clean and fair slate.  If
> >there is demand, I will keep the already-collected but probably not
> >totally fair stats for historical reasons.
> >
> >This release comes about 2 years after originally intended and it is
> >great to see it finally nearing completion.  It is the intention of
> >Sebby and Myself to take a back seat on development after this and I've
> >worked very hard to improve the documentation to the point where this
> >should be possible.  There is a little more to do but we will do that
> >during the final RC and stats system testing process.
> >
> >Thanks for your continued patience and support.
> >
> >
> >Matthew
> >--
> >M. Tylee Atkinson <[EMAIL PROTECTED]>
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> >
> >
> >
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