Hello Sabahattin and all readers,

on Monday, March 10, 2008 at 3:02:58 PM Sabahattin Gucukoglu wrote:
> On 10 Mar 2008 at 14:05, Sebastian Dellit <[EMAIL PROTECTED]> spoke, thus:
>> > Each configfile is for each game, as you can see.  The right configfile
>> > is being loaded, so your invocations are correct.  I don't see any
>> > technical reason why your games shouldn't show up.  Are you quite sure
>> > each and every port you're using is open inbound to the right machine?
>> > The master server needs to make spontaneous sends to the server's
>> > listening ports but as far as my limited perl can tell me there is no
>> > specific restriction on the number of connects from individual IP
>> > addresses.  Are you on NAT and do you have a NATbox that could be giving
>> > you grief?
>> 
>> I use a Fritz Box 7170 and the ports (27000 - 27003) are open.

> I'm sure this isn't the first time we've had this issue, but it's still
> annoying me very much for being so obviously dependent on the types of
> router people are running ...

:-)

> If you start the games in reverse order, then check the master server with
> the Stats page, what game shows up?  Is it still AudioQuake?

Jes, only audioquake.

> If you start the games simultaneously, do the logfiles on each server show
> the ACKs from the master?

Yes.

> And last of all, what happens if you change the port number to 27500 on
> another game than the main AudioQuake server?

It doesn't work. :-(

It also doesn't work If I start a mod only:

# ./zqds_jediquake +gamedir jediquake42

with the standardport. :-(

I use a zqds for every server because when I stop a server the script
stop the zqds bin and all server are stoped. *g*

When I copied all jediquake files in the id1 directory and start the
game with:

# ./ zqds +gamedir id1

the server is listed on the site. *confused*

It must be a general problem
with the quake?
-- 
Best regards Sebastian 
ICQ: 264706583 | MSM: [EMAIL PROTECTED] | Skype: sebo_de | Yahoo: de_sebo
E-Mail: [EMAIL PROTECTED] | Web: www.blindzeln.de

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