Hi Sabahattin, Thanks for your help. I do know that stats are quiet inportant and that MAUTH was the only way to protect them. However, playing without MAUTH can be useful if you are behind a firewall that you can't manage and that protects a school network where incoming ports are completely blocked. Even after several requests for allowing certain ports, the answer staied no. Tomorow I'll post the folowing suggestion to launchpad, but I would like to know a developer's point of vue. In a future release of AQ, could it be possible to make the enabling / disabling of MAUTH depend on certain master responses such as the active servers page or something similar?
Kind regards <the allmost sleeping> Roland ----- Original Message ----- From: "Sabahattin Gucukoglu" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; <[email protected]> Sent: Saturday, July 19, 2008 10:48 PM Subject: [AGRIP-discuss] LAN Parties, Mauth, Servers and Stats > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Hi all, > > Following recent discussions about the difficulties of running AudioQuake > with MAUTH, I think it proper to throw in a few points: > > It is not impossible to run LAN parties with MAUTH enabled. There's no > good reason to disable mauth, except for the one situation where AGRIP's > master is down. You don't have to fraglog at the server. For the > situation where LAN parties are partying and computers are limited in > number, try connecting to one of the servers on the loopback. You still > have to register all player names, of course. The clients will all verify > them against the master server, and the game server must accept the master > acknowledgements to allow the players on board. You have to make changes > in your networking configuration for this to work, and it probably means > authorised strangers can connect to your server. It also means your > server can't be abused, and that you may log stats if desired. > > MAUTH is necessary for stats. We will have problems if MAUTH goes away. > It'll be like the old days, with horrible people logging stats for > horrible names against other horrible names and making peoples' lives > miserable. If you turn off MAUTH, there will be no stats. You should > stick to it if you can, but understand your machines have to talk to the > outside world. That's a pity, but it's the only way to keep things > healthy. > > You can disable MAUTH. The -nomauth switch (see sv_main.c) will let you > turn off the queue verification. Hack it into your configuration for > MAUTH to be disabled at client and server. Then, you should be able to do > an oldschool client-to-client connection. You'll lose all benefits of > MAUTH, though. > > I'm sorry if you're having trouble with MAUTH. Matthew is unwell at the > moment. I'm nowhere near having enough genuinely free time to do much > more than file these reports. We are coaching for help from every corner > so that we have a chance of dealing with these sorts of issues. (Bug > reports should, as always, be sent using Launchpad - > https://launchpad.net/audioquake/+filebug .) I'll make sure to keep an > eye out on this list in case bad things are happening to the master > server. > > Cheers, > Sabahattin > > - -- > Sabahattin Gucukoglu <sebby<at>agrip<dot>org<dot>uk> > Address harvesters, snag this: [EMAIL PROTECTED] > Sound, QA, Misc. Development, > AGRIP Project > http://agrip.org.uk/ > > > -----BEGIN PGP SIGNATURE----- > Version: PGP 8 > Comment: QDPGP - http://community.wow.net/grt/qdpgp.html > > iQA/AwUBSIJTLyNEOmEWtR2TEQITHgCgqB2FqLloTpNcGh8GEd47fp1uZ2MAoPF5 > zGR/HF+U9atJTOMP2z0eOp02 > =XG/J > -----END PGP SIGNATURE----- > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
