Hi roland, yes, I understand, and actually do agree with you that  
it should be easier.  Personally I know several people who are not  
concerned with stats at all, and just want to play the game, so Mauth  
can completely get in the way in these sorts of situations.

   I wonder if it might be smarter to have Mauth allow all server  
connections, but only save stats for verified players?…  -Or simply  
allow unverified data to be saved to any other site than the agrip  
stats page?…  -Am just brainstorming here for a second; how does this  
sound?…

Smiles,

Cara  :)


On Jul 20, 2008, at 9:57 AM, Roland Engelsma wrote:

> I know that it won't change stats or server locations, but it does  
> change a
> lot of things if your server can't accept incoming connections from  
> other
> non-local computers... If users can't be verified because they only  
> wanted
> to play localy without other people party crashing, they simply  
> can't except
> if they use no -nomauth option. That's why it should be easyer that  
> the
> program zqds can decide if it can use mauth or not. Just like the  
> "active
> servers and player" page "decides" that servers can be shown or not...
> Hopefully this makes sense.
>
> Cheers
> Roland
> ----- Original Message -----
> From: "Cara Quinn" <[EMAIL PROTECTED]>
> To: "AGRIP User and Developer discussion list"
> <[email protected]>
> Sent: Sunday, July 20, 2008 2:13 PM
> Subject: Re: [AGRIP-discuss] LAN Parties, Mauth, Servers and Stats
>
>
>   Let me just chime in here quickly to say that I think there's some
> confusion here.
>
>   Mauth simply verifies a user name, and doesn't change the stats
> system that AQ has always used, or the site location.  So in order to
> change the stats site itself, you'd need to enter a different site
> address in the server.cfg file and then have the appropriate code
> running on that site to deal with the info that it is sent by the
> particular session of AQ.
>
>   Mauth just makes sure that each player is a valid one and that they
> are the only instance of that particular player on a server at any
> given time.
>
>   Hopefully this clears this up, and if I, myself, am missing
> something, then hopefully someone will chime in as well?…
>
> Have an awesome day!…
>
> Smiles,
>
> Cara  :)
>
>
> On Jul 20, 2008, at 1:57 AM, Roland Engelsma wrote:
>
>> Hi Sabahattin,
>>
>> You know that the "active servers" page only displays servers who
>> reply to
>> certain packets or whatever. Could it be possible to do the same for
>> MAUTH?
>> Simply put, if the "active servers" page receives certain
>> information and
>> discovers that the sender "server" can be reached from the outside,
>> MAUTH
>> should be enabled. If the server is behind a firewall, where incoming
>> connections can not be established, MAUTH should be disabled. If one
>> is
>> running a local "stats and servers" system, MAUTH should be enabled
>> locally
>> so that stats can be reviewed after a lan-party or so.
>>
>> Cheers,
>> Roland
>>
>> ----- Original Message -----
>> From: "Sabahattin Gucukoglu" <[EMAIL PROTECTED]>
>> To: "AGRIP User and Developer discussion list"
>> <[email protected]>
>> Sent: Sunday, July 20, 2008 5:58 AM
>> Subject: Re: [AGRIP-discuss] LAN Parties, Mauth, Servers and Stats
>>
>>
>>> -----BEGIN PGP SIGNED MESSAGE-----
>>> Hash: SHA1
>>>
>>> Hi Roland,
>>>
>>> On 20 Jul 2008 at 3:34, Roland Engelsma spoke, thus:
>>>
>>>> Tomorow I'll post the folowing suggestion to launchpad, but I
>>>> would like
>>>> to
>>>> know a developer's point of vue. In a future release of AQ, could
>>>> it be
>>>> possible to make the enabling / disabling of MAUTH depend on  
>>>> certain
>>>> master
>>>> responses such as the active servers page or something similar?
>>>
>>> Sorry, but I don't really understand the question.  Can you explain?
>>>
>>> Cheers,
>>> Sabahattin
>>>
>>> - --
>>> Sabahattin Gucukoglu <sebby<at>agrip<dot>org<dot>uk>
>>> Address harvesters, snag this: [EMAIL PROTECTED]
>>> Sound, QA, Misc. Development,
>>> AGRIP Project
>>> http://agrip.org.uk/
>>>
>>>
>>> -----BEGIN PGP SIGNATURE-----
>>> Version: PGP 8
>>> Comment: QDPGP - http://community.wow.net/grt/qdpgp.html
>>>
>>> iQA/AwUBSIK35SNEOmEWtR2TEQJTbQCfWuSnD1B6oFdF6t5CvWgQr6piDfUAoOeq
>>> X+ZaYa8pXyxNzvv3Xl3ZtwlN
>>> =THs4
>>> -----END PGP SIGNATURE-----
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