hi. Which address do you want? If it is the download AudioQuake, there is Andre's version, mine will come in the comming days: http://onj1.andrelouis.com/programs/
There you look for Portable AudioQuake And if you are speaking about the server, you simply have to type connect aq.krisspace.net in your A Q console Nice day, Christoff 2010/8/10, jamie coady <[email protected]>: > Hi what is the site address agen? is it a www. or ftp? thanks jamie > > > -------------------------------------------------- > From: "Kriss" <[email protected]> > Sent: Tuesday, August 10, 2010 8:10 AM > To: "AGRIP User and Developer discussion list" > <[email protected]> > Subject: [AGRIP-discuss] New server, finally opened... > >> Hi there, >> >> I have some things to tell you. Firstly, my server runes now for about >> a week, and thouggh everything is correctly setted up! I mean, the >> configs are well installed, there is a script that restarts the server >> in case of crash, I have for the moment, 3 good admins that help me, >> in addition to my server master... So, that was for the server! Of >> course, there are some things I still have to order, for example the >> map list... some people really dislike darkness for example, but other >> find it really nice, like me... I think the bigest problem in this is >> that in Andre's pack, that lots of people use, hall the nav systems >> are dictivated. People don't know how to use it, and in a map that is >> bit more complicated, there are fastly lost... Dunno, but I think it >> would be a good idea to redistribute the default pack with enabled >> navs, but I am working on this! smiles >> >> The second thing is that I rebuilded the map HOSE. I made it with LDL, >> and encountred lots of problems, the main is that I saw that when I >> run the map in JQ mod, everything got turned from 90 degres. For >> example, if I want to locate a health box to the North, I had to write >> East in my xml file... But it is not important, at least for such a >> simple map structure... But it shows there is a problem with big sizes >> in LDL. I rebuilded the map because both on Andre and mine server, it >> makes it crash after a piece of time. I saw the error in my log, but >> don't understand it very well... suppose it will be easier when I'll >> have finished with reading the source code, which is bit longg :p . >> The strange thing I don't understand, in addition to the 90 degres >> turning, it is the 270 degrees turning on non jediquake mode! lol >> you'll say... yes, it is so! If I run the map on JQ, as I've actually >> builded it it works properly, and in normal AQ game, it got turned >> from 180 degrees more... But it is a JQ map, and dunno for you, but >> for me JQ is a very big and important part of AQ itself, so it is not >> so important... >> >> The thirth thing I think to, that's about JQ devlopment. I contacted >> Cara Quinn, which I think, does not read and write here anymore... She >> answered me, and we'll probably work together to make a new version of >> JQ, which I hope, will contain at least bugs corrections, and why not, >> new stuffs! >> >> Now, a question for the experimented programmers or server masters... >> My server works. Yes, but I read my log file each morning... It runes, >> but there always appear quentities of errors in it! I don't understand >> how they come... I have lots of warnings, the most are for xxx >> overflow. I also have such an error: >> SZ_GetSpace: overfloaded for PlayerName >> My question is simply, is that dangerous? And at hall, what is that? lol >> Oh and another thing of the same style... If players connect to my >> server, they can play properly, but there is a strange message on each >> connexion, which says: >> PlayerName WARNING: no player/eyes module detected. >> The players got not disconnected, but it appears each time somebody >> connects, me included. >> >> Well, sorry for the long message, but I have one more little >> question... Simply, I see that planetquake.com has been removed from >> the Internet. Does somebody have a backup of the server and client >> commands lists? Because I'll really enjoy of reading such a list... Of >> course it is possible to understand each function in the sources, but >> it is bit easier to read a normal documentation! lol >> >> So, bye hall, have a nice day! And don't forget, here you can go: >> connect aq.krisspace.net >> >> Smiles, >> Christoff >> _______________________________________________ >> AGRIP-discuss mailing list >> [email protected] >> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
