hi. Which address do you want? If it is the download AudioQuake, there
is Andre's version, mine will come in the comming days:
http://onj1.andrelouis.com/programs/

There you look for Portable AudioQuake

And if you are speaking about the server, you simply have to type
connect aq.krisspace.net
in your A Q console
Nice day,
Christoff

2010/8/10, jamie coady <[email protected]>:
> Hi what is the site address agen? is it a www. or ftp? thanks jamie
>
>
> --------------------------------------------------
> From: "Kriss" <[email protected]>
> Sent: Tuesday, August 10, 2010 8:10 AM
> To: "AGRIP User and Developer discussion list"
> <[email protected]>
> Subject: [AGRIP-discuss] New server, finally opened...
>
>> Hi there,
>>
>> I have some things to tell you. Firstly, my server runes now for about
>> a week, and thouggh everything is correctly setted up! I mean, the
>> configs are well installed, there is a script that restarts the server
>> in case of crash, I have for the moment, 3 good admins that help me,
>> in addition to my server master... So, that was for the server! Of
>> course, there are some things I still have to order, for example the
>> map list... some people really dislike darkness for example, but other
>> find it really nice, like me... I think the bigest problem in this is
>> that in Andre's pack, that lots of people use, hall the nav systems
>> are dictivated. People don't know how to use it, and in a map that is
>> bit more complicated, there are fastly lost... Dunno, but I think it
>> would be a good idea to redistribute the default pack with enabled
>> navs, but I am working on this! smiles
>>
>> The second thing is that I rebuilded the map HOSE. I made it with LDL,
>> and encountred lots of problems, the main is that I saw that when I
>> run the map in JQ mod, everything got turned from 90 degres. For
>> example, if I want to locate a health box to the North, I had to write
>> East in my xml file... But it is not important, at least for such a
>> simple map structure... But it shows there is a problem with big sizes
>> in LDL. I rebuilded the map because both on Andre and mine server, it
>> makes it crash after a piece of time. I saw the error in my log, but
>> don't understand it very well... suppose it will be easier when I'll
>> have finished with reading the source code, which is bit longg :p .
>> The strange thing I don't understand, in addition to the 90 degres
>> turning, it is the 270 degrees turning on non jediquake mode! lol
>> you'll say... yes, it is so! If I run the map on JQ, as I've actually
>> builded it it works properly, and in normal AQ game, it got turned
>> from 180 degrees more... But it is a JQ map, and dunno for you, but
>> for me JQ is a very big and important part of AQ itself, so it is not
>> so important...
>>
>> The thirth thing I think to, that's about JQ devlopment. I contacted
>> Cara Quinn, which I think, does not read and write here anymore... She
>> answered me, and we'll probably work together to make a new version of
>> JQ, which I hope, will contain at least bugs corrections, and why not,
>> new stuffs!
>>
>> Now, a question for the experimented programmers or server masters...
>> My server works. Yes, but I read my log file each morning... It runes,
>> but there always appear quentities of errors in it! I don't understand
>> how they come... I have lots of warnings, the most are for xxx
>> overflow. I also have such an error:
>> SZ_GetSpace: overfloaded for PlayerName
>> My question is simply, is that dangerous? And at hall, what is that? lol
>> Oh and another thing of the same style... If players connect to my
>> server, they can play properly, but there is a strange message on each
>> connexion, which says:
>> PlayerName WARNING: no player/eyes module detected.
>> The players got not disconnected, but it appears each time somebody
>> connects, me included.
>>
>> Well, sorry for the long message, but I have one more little
>> question... Simply, I see that planetquake.com has been removed from
>> the Internet. Does somebody have a backup of the server and client
>> commands lists? Because I'll really enjoy of reading such a list... Of
>> course it is possible to understand each function in the sources, but
>> it is bit easier to read a normal documentation! lol
>>
>> So, bye hall, have a nice day! And don't forget, here you can go:
>> connect aq.krisspace.net
>>
>> Smiles,
>> Christoff
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