just one thing on the stun gun force thing
the way it works right now actually makes more sense, cause in the
books its a very powerful taser which even works on jedi, and they
can't disable it
with the new actual stun ray system I think its pretty balanced now
but might I suggest an ammoe cost increase for the sniper since it
does so much damage?
also, for saber steals why not limit the number of times someone can
steal a saber and succeed?

On 4/6/11, dg <[email protected]> wrote:
>
>
> hi, i personally think that the comunity arround jq has grown so much that
> your idea is a rather good one!
> emagine when chris has released, say, jq20.0.
> you'd have to find every single change he made just to continue on his work.
>         ----- Original Message -----
> From: <[email protected]>
> To: <[email protected]>; "AGRIP User and Developer discussion list"
> <[email protected]>
> Sent: Wednesday, April 06, 2011 1:15 PM
> Subject: Re: [AGRIP-discuss] preventing saber from being stolen.
>
>
> My current thinking on the stun gun is that if I again developed JQ, I'd
> probably allow force powers to be used when one is stunned. I.E. One could
> force push the stunner away so that the weapon and its effects would then be
> disengaged.
>
> This would be one way of balancing out the stun gun bit that people are
> relying so much on.
>
> -Just some thoughts…
>
> Chris, you'd asked me about credit in the docs for my original JQ work, and
> I'd just suggest that you do as I did. List your name for what you've
> actually done and list other's names such as myself for what we've done.
> When I'd incorporated code that someone else had either posted to the web or
> assisted with, I always gave both of us credit and simply gave myself credit
> where I wrote the code from scratch to create an original function, feature
> or weapon.
>
> You might also consider simply branching the project so as to leave off with
> JQ 4.2 which is my last build and continue on, noting that the project your
> doing is your own unique branch of JQ and label it as such. I.E. Perhaps you
> might call it something like JQX 1.0 and then you could make a note that it
> is based off of JQ and continues on from JQ 4.2. -Know what I mean?… This
> way there'd be no confusion…
>
> -In fact, as I'm thinking about it, I'd probably suggest this approach, and
> encourage you to take it. :)
>
> This way if I want to continue my own development on JQ, I can continue from
> where I left off without any of your changes or vice versa.
>
> Anyway, nice to see the community playing a lot and chatting about it!
> woohoo!
>
> Smiles,
>
> Cara :)
> ---
> View my Online Portfolio at:
> http://www.onemodelplace.com/CaraQuinn
>
> On Apr 6, 2011, at 8:28 AM, Littlefield, Tyler wrote:
>
> i'm getting slightly irritated at the people that yank your saber and just
> whakc you with a stun gun over and over. Is there a way to prevent weapons
> from being stolen? My saber is the best way to fight because I can't do a
> whole lot against someone with a nail gun, or even a blaster. especially
> when they're flying around with grapple hooks. Are there other stratigies? I
> would appreciate help. As is at the moment, without the sabre the people
> that just stand there and do nothing but snipe have an easy time of it and
> I'm scrued until next level when they just yank it again and go right back
> to sniping.
>
> --
>
> Thanks,
> Ty
>
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