Hi,
Ryan, about the sniper... there are many ways to get out of a sniper, there for I didn't change it. But, if lots of players think it would be a cool idea, I might change it... ujst that 3 was already lot, to my mind. Cara: - About the doc, OK I'll do so. I will re-write it, but wil specify, of course, which stuff was written by whom. This was my original idea, don't wory. :pp - About the stun, if you are stunned and someone hooks you, there is a probability that you can free yourself from it by force pushing. It's now times more difficult to stun someone else, though, because of the new variable "StungunRaysSpeed". On both Andre and my servers, we've set very low values for this, so you do have much time to avoid the stun... and I think that, if you keep using stun, firstly you get killed a lot, secondly you'll never improve because it's a stupid way to try to win... HM... was that all? I think so. Ah just a last thing, if you decide to begin a new work on JQ 4.2, tell me before! LOL Smiles to all, Christoff 2011/4/7, ryan chou <[email protected]>: > just one thing on the stun gun force thing > the way it works right now actually makes more sense, cause in the > books its a very powerful taser which even works on jedi, and they > can't disable it > with the new actual stun ray system I think its pretty balanced now > but might I suggest an ammoe cost increase for the sniper since it > does so much damage? > also, for saber steals why not limit the number of times someone can > steal a saber and succeed? > > On 4/6/11, dg <[email protected]> wrote: >> >> >> hi, i personally think that the comunity arround jq has grown so much that >> your idea is a rather good one! >> emagine when chris has released, say, jq20.0. >> you'd have to find every single change he made just to continue on his >> work. >> ----- Original Message ----- >> From: <[email protected]> >> To: <[email protected]>; "AGRIP User and Developer discussion list" >> <[email protected]> >> Sent: Wednesday, April 06, 2011 1:15 PM >> Subject: Re: [AGRIP-discuss] preventing saber from being stolen. >> >> >> My current thinking on the stun gun is that if I again developed JQ, I'd >> probably allow force powers to be used when one is stunned. I.E. One could >> force push the stunner away so that the weapon and its effects would then >> be >> disengaged. >> >> This would be one way of balancing out the stun gun bit that people are >> relying so much on. >> >> -Just some thoughts… >> >> Chris, you'd asked me about credit in the docs for my original JQ work, >> and >> I'd just suggest that you do as I did. List your name for what you've >> actually done and list other's names such as myself for what we've done. >> When I'd incorporated code that someone else had either posted to the web >> or >> assisted with, I always gave both of us credit and simply gave myself >> credit >> where I wrote the code from scratch to create an original function, >> feature >> or weapon. >> >> You might also consider simply branching the project so as to leave off >> with >> JQ 4.2 which is my last build and continue on, noting that the project >> your >> doing is your own unique branch of JQ and label it as such. I.E. Perhaps >> you >> might call it something like JQX 1.0 and then you could make a note that >> it >> is based off of JQ and continues on from JQ 4.2. -Know what I mean?… This >> way there'd be no confusion… >> >> -In fact, as I'm thinking about it, I'd probably suggest this approach, >> and >> encourage you to take it. :) >> >> This way if I want to continue my own development on JQ, I can continue >> from >> where I left off without any of your changes or vice versa. >> >> Anyway, nice to see the community playing a lot and chatting about it! >> woohoo! >> >> Smiles, >> >> Cara :) >> --- >> View my Online Portfolio at: >> http://www.onemodelplace.com/CaraQuinn >> >> On Apr 6, 2011, at 8:28 AM, Littlefield, Tyler wrote: >> >> i'm getting slightly irritated at the people that yank your saber and just >> whakc you with a stun gun over and over. Is there a way to prevent weapons >> from being stolen? My saber is the best way to fight because I can't do a >> whole lot against someone with a nail gun, or even a blaster. especially >> when they're flying around with grapple hooks. Are there other stratigies? >> I >> would appreciate help. As is at the moment, without the sabre the people >> that just stand there and do nothing but snipe have an easy time of it and >> I'm scrued until next level when they just yank it again and go right back >> to sniping. >> >> -- >> >> Thanks, >> Ty >> >> _______________________________________________ >> AGRIP-discuss mailing list >> [email protected] >> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >> >> _______________________________________________ >> AGRIP-discuss mailing list >> [email protected] >> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >> >> _______________________________________________ >> AGRIP-discuss mailing list >> [email protected] >> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >> > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
